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9/21/2015 4:28:22 PM
1
Let's say there are two guys. One guy spent a week nonstop to beat the raid and get the gear. He walks through the tower and sees another guy. It is a twelve year old boy who got all the gear from trading money and shit legendaries. The man who spent countless hours to get the gear tries to help others do the same, the boy who bought the gear sits in the tower and calls passerby's noobs, while he hasn't as much as touched it. Say all you want but this is the most likely outcome of adding trading, among much other negative things. Sure there's some positives, but in almost every scenario the negatives WILL outweigh them. The only thing that could work would be to add trading in the last minute of an activity (when the timer is counting down to the rewards screen, and the timer on the rewards screen) so friends can trade what they got with friends who actually did the activity with them.
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