Post ideas for your own strike boss. Describe what it looks like, the arena you'll fight in, and how you have to fight it.
Best ideas win… uh… bragging rights?
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Area: Large, very dark circular room with multiple corridors leading off in different directions. Enemy: A larger and faster than normal thrall that can teleport (teleportation would be used infrequently) and has high damage melee attacks. Melee attacks will sometimes knock players back (like the taken phalanx shields) Fight: No extra enemies. Boss will periodically charge down a random corridor or sometimes appear in the center room. After doing so much damage the boss will retreat or teleport away, and eventually repeat the process. Damaging the boss will drop small amounts of ammo.