You're not really asking a good question. Subscription fee based games are about $13 a month, with unlimited playtime, hundreds of character slots, many thousand times more content than Destiny.
Destiny would fail massively and in some regards already have.
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You realize that's nearly $160 a year? And that's debatable. Take WoW for example. Destiny is literally the FPS of that genre. WoW wasn't shit compared to what it is now. Destiny is the same way. If anyone started Destiny now they'd think the content was great. Same with WoW. Definitely with Wow. But I bet people had the same opinions regarding vanilla WoW and its first few Expansions.
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Destiny is no where near being called a FPS version of WoW.
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Give it a few more years.
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Edited by Neller2000: 9/18/2015 5:49:51 PMOh please, I've played WoW since vanilla, even back then it made Destiny look like it had zero content. And the subscription fees have saved me FAR more money. I barely ever buy games the way my friends do. Fact is Destiny is just BARELY worth the one time cost, the only thing saving it is a lack of similar console games. I'm very surprised there's not already a competent developer creating a better version of Destiny, with far more content. WoW expansions were also light years ahead in content and quality, right from the very first one.
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Hang in there buddy. I was there too, and I read the forums and dealt with the glitches and updates and changes. I know exactly how it all went down. And the only reason right now that Destiny is being treated the way it is because everyone expected it to be as big as WoW is TODAY regardless of it being a new IP. On top of that, I agree, WoW was way ahead of its time. It both hurt it and got it to where it is today.
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The problem is, if a developer can't deliver at launch close to the amount of content WoW has, they're already screwed from the get go.
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That's how it seems. And honestly people need to understand that that's not realistic.