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8/28/2015 12:39:44 PM
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I'm sorry but : Red death > HP The healing perk is the best thing that can happen to your K/D
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  • Edited by HyperVigiIant: 8/29/2015 4:11:34 PM
    I agree with this!

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  • And only 2 less impact per single burst with a lot more RoF.

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  • Stability and range ain't shit tho. Not saying Red Death is bad. I love it. Looks great, sounds great, plays great. But it lacks range and stability. You better be pretty close range to be getting shots with RD

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  • Seriously, unless your standing at known sniper spots trying to pick off enemies off in the distance, then you really don't make use of range in this game. Red Deaths stability is low, but it has no wandering recoil like the Spare Change I found (before I unlocked hand laid stock). It kicks up ever so slightly and settles back with no need to correct.

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  • On the subject of Spare Change, give it Counterbalance. It literally eliminates the horizontal recoil. I don't mean that as an exaggeration. It literally makes it go straight up.

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  • Mines night and day now with hand laid stock unlocked vs when it was naked, it's rate of fire makes it easier to pace shots. Might try rerolling though, headseeker is its last perk and I don't notice it doing too much in terms of dropping enemies.

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  • Yeah but with the PvP map size you rarely need that long of range. Especially because Red Death handles better in close quarters because of the RoF and the fact that it regens after kills.

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  • True stuff. Red Death is fun in Anomaly if you stay off the platforms

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  • I have a hop scotch with max stability and struggle when I come up against red death because the penetrating rounds throw off my sights more than most gun fights.

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  • Yeah man, Hopscotch's strong suit is not mid range. If you're getting hit with Red Death from far enough away to not get a shotgun blast, you can call it quits for that firefight.

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