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Destiny

Discuss all things Destiny.
Edited by JaykoBlanco: 8/17/2015 6:42:03 AM
61

New Subclasses Grenade Choices

First let me list out the grenades in order from best to worst for each element. IMO (edit: okay, I realize people are gonna disagree on this list. It's just my opinion) SOLAR: [spoiler]Trip mine Firebolt(this is plain grenades) Fusion Incendiary Solar Swarm[/spoiler] VOID: [spoiler]Axion Bolt Magnetic Scatter Suppressor Vortex Spike[/spoiler] ARC: [spoiler]Arcbolt Lightning Flux Flashbang Pulse Skip[/spoiler] You might disagree on say, lightning vs Arcbolt, but I think we can agree that these are generally where the grenades rank. Now to the meat of the post. Each of the new Subclasses is getting a brand new grenade, and two from other subclasses. I feel like hunters get the short end of the stick here. [spoiler]WARLOCKS: Lighting Grenade(highly rated) Pulse Grenade(low rated) (Apparently Storm caller now has Arcbolt instead of lightning grenades, but that too is a highly rated grenade IMO) TITANS: Fusion Grenades(middle table) Incendiary Grenades(middle table) HUNTERS: Vortex Grenades(low rating) Spike Grenades(low rating) [/spoiler] I think it's pretty hard to argue that there are worse void grenades out there than those two. Not that they're awful, but they're definitely the worst. I think suppressor grenades are a much better fit for the new hunter subclass. It's supposed to be an all support subclass (one they desperately needed) right? Suppressors aren't cream of the crop grenades like Axion Bolts, but they require timing to use efficiently, which is how all of the hunters abilities are. [spoiler]I know they won't change it but I just wanted to put the thought out there. Title was for click bait. [/spoiler] ~[i]JaykoBlanco[/i] ;) EDITS:[spoiler] 1.) A few have mentioned that they may have been placeholder grenades. This would be ideal. All new grenades for each subclass. 2. A few have mentioned the perk for an added grenade and added duration to all grenades. This could affect the suppressor grenade by increasing the duration of the debuff. Or for balance purposes, it could just not have an effect if you have suppressors equipped, and you just get 2 of them. Some perks do that, case and point being shadow jack when you have no invisibility. 3. The problem isn't damage. In fact spike grenade with added duration could be pretty good right? The problem is that all 3 grenades seem to be zone control grenades. Why do we need 3? Suppressor makes more sense to me. 4. I didn't count the melee smoke ability as a grenade, but I can see the argument being made for that. I just think it's like saying the throwing knife is a second grenade. 5. I'd also argue that the smoke melee, is yet another zoning "grenade" and makes it even more important that we get something other than the original 3 we've seen. 6. Not like I'm talking about the supers or melee abilities people. Just the things we already have. I don't want void Wall changed. I want either Spike or Vortex changed because that's 3 zone control grenades. 7. Title less clickbait-y now that we are rolling[/spoiler]

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