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Edited by haydenlh2: 8/19/2015 12:31:24 PM
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[url]https://youtu.be/D2t1kfG-aJ4?t=1m5s[/url] Notice on Fosters own video, he has no shield, less that 1/3rd health, takes two head shots, drops to 1/10th health, even 1 body shot would kill anything but a Ram with an over shield... But he takes two, as shown around 1:06 and 1:07. Continues to take shots to the back and then is finally shotgunned for the kill... Go ahead and tell me that I missed, that even a body shot of 56 wouldn't have killed him... Then continue to explain how two shots, that rock his head wasn't enough to kill him at low health as he ran, again... Like most our encounters. Like I said, his own evidence that he wasn't taking damage correctly... all you had to do is look... Good day
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  • You realize that this post would prove you dead wrong on the fact that I'm dropping packets. How is my game going to know I'm being shot and not register damage? Does that's seriously make sense to you? Do you even know what you're arguing anymore? Are you saying that the game on my screen knows I'm being hit and won't take health bar away but I'm cheating to prevent that? Why can't you put a coherent thought into a sentence that a single person can back you up on? You defeated your own argument by highlighting that detail of my video, so thanks for that I guess!

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  • 1m5s thru 1m8s you have no health and take two more shots as you run off... explain it... The level 14 that had more health than you, took one shot, by me after you sprayed your last word all over the place and missed almost the entire clip... It shows you not taking damage but taking hits, that is what the thread is about. If you modded the game, lagswitched or setup your connection to drop packets isn't my concern. Bungie needs to fix the content. Clearly shows 3 impacts, two after you have no health that you take no damage on... go ahead and you explain why you got two more impacts, headshots BTW, and didn't take any damage... I'm listening

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  • No you don't get to back peddle troll. Every single comment against me you have is about me cheating, yet you showed the definitive proof that I wasn't. You need to actually know what packet loss/lagswitching is prior to accusing people and reporting them because you're butthurt. I wouldn't have client-side indications of damage if I was doing either. If I have an indicator of damage and don't take any as you claim, then that isn't my problem. The fact that you reported me shows how little you truly understand. If you provide no further evidence, then your only option is to say you were wrong to tell me and everyone here that I'm a cheat. Not that anyone believed you anyways but that's not the point. I doubt you're man enough to admit your mistakes here, but the ability is still there to gather up some respect from the forum by doing so. Keep in mind people who are quick to report others without any decent evidence are what's going to water down the actual effectiveness of the reporting tool.

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  • In both videos your second shot misses. You hit him with the first and when he jumps you don't hit him. I watched his video 3 times to double check but his screen doesn't register a second hit by flashing red or any of that. His damage may have been off or glitching, but that specific encounter your original video references is just a miss on the 2nd shot.

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  • It's two different engagements, his video you can't see anything from the shotgun until he back jumps far enough to gg me. His video, 1m5s through 8s... Is a different engagement in which he is less than 1/3 health, no shield, sees me and runs, gets tagged 3 times yet still has 1/6th health, then I shotgun him from the back. 2 different events... Maybe that the problem, your taking context out of order. Have a good day

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  • His video includes the encounter your initial video is referencing. I wasn't talking about the entire video he posted, I'm talking about at 2:15 or so into his video where it shows the encounter through his screen. The rest of the video he could very well be taking less damage than he's supposed to, but in that specific fight where he GG's you after taking a shot from your shotgun, everything lines up with what I see in your video. You hit him once, he jumps back and your second shot misses. That's just what I'm seeing though.

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  • The point is he is jumping and taking less damage or not registering damage at all... If you want to believe the second shot missed go ahead, look at the other engagement in his own video, 1m5s to 1m8s you see 3 red blips... those are hits and he is less than 1/3 health... taking 3 hits from the last word... while jumping... and not registering 2 hits... At 1m you see me 1 shot the level 14 at almost half health, almost triple his health... but he takes 3 shots and is still running... You can't argue with his own video showing hits. It's a Bug, he was getting hit and the damage wasn't registering. The method used isn't for me to care, it's for bungie to figure out, fix or post a reason why. That's the forum, bugs, tell bungie what doen't work in the game. If a guy can just jump several times while getting hit in the head and not take damage... well that is a bug... Can't beat a clip showing in his own video taking hits and not taking proper damage, then stops taking damage while getting 2 more impacts. Have a good day

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  • So maybe that's where we're not seeing eye to eye on this. I'm not saying he's taking the proper amount of damage when hit, because its pretty clear that's not the case. I'm not sure how lag would be the factor there, but I'm not too familiar with all that so who knows. In the video and in the portions you reference, each time you hit him, his screen registers the hit by flashing red around the edges like normal, but for the portion you reference in your initial post and video the second shot, while he is jumping away, doesn't register on his screen as hitting. That could be lag, but every time leading up to that it's registering (even if it's not giving the proper damage numbers) so I don't think that specific scenario is lag. I'm not bashing you for posting the video or calling out the bugs, that's what the forums are for, I just think your specific video doesn't show any bugs, just a missed shot. His video could definitely show bugs as it's the entire encounter, or at least most of it.

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  • Through the millions of other replies by others I did not come across this sooner. Being you have been genuine I will respond as follows. I've posted and have been on threads in the past where bungie wanted the video--not of the encounter but a clip of the match, the linked video is not intended as a source of proof for the unintended audience. I'm not presenting a case to the public for a debate. It is a reference for Bungie to pull the actual game metadata. In several cases, the player took hits and didn't register hit markers for .36s. Sometimes the player took hit markers and never registered damage. Sometimes the rounds went directly through the player never providing hit markers. I've had other matches where events like this have occurred, meaning the source video is not exclusive to these events. To give a reference to that delay you can fire 3 rounds of TLW in .5s. The hits by TLW were confirmed via my videos in reference to his red blips. Not all impacts registered hit markers and not all impacts caused Red Blips on his screen throughout the entire game. I have my control sensitivity set to 5, that .36 lag allowed his character to move faster than a 5 setting could adjust with the analog stick completely pressed forward in the direction he was heading. The post was intended for bungie to pull the game file and check out the content, as a player the game seemed abnormal. The communication was completed. The problem is several think I'm making a case for the public forum, I'm not. The videos are not accurate data representations. The data that Bungie has on it's servers would be more accurate. I have a photographic memory. I can tell you even the capture of the playstation does not completely and accurately represent the players encounters. You can test that by using a capture card and playing the video side by side. The only real analysis one could possible make on the video is get an estimate of lag. The persision is the measurement of latency is limited as well. You should also take into context the game itself produces 30 fps, I live in the US and my TV requires a 60fps refresh rate, so the PS4 and the netcode have to blend those extra frames and generate a continuous motion. Again the capture is at a higher fps than the game produces which alters the content. It is then compressed in transport and reduce to 1/24th the PS captured when uploaded to Youtube through Shareplay. That is why Bungie is asked to look at it. They should have the metadata. It is more accurate than the tools that I or anyone else in this thread have. That's why Bungie was the intended audience. Have a good day.

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  • Nah dude..... You really didn't hit him. Both videos, one shot connects, the other just misses. You were close though, jus no cigar. Nothing to start a damn post over, but that's what rage can do. Maybe if you weren't a slow ass Titan you could've made it to him quicker or used a throwing knife.............but

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  • You're trying way too hard to prove something that isn't true...

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  • [quote]You're trying way too hard to prove something that isn't true...[/quote]

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  • Not really, his own video shows he got hit 3 times when absolute, everyone that plays knows that is 1 shot. Yet he stopped taking damage. It's right there... if you are too blind to see it, then I can't trust your opinion. Flashes red 3 times from 3 impacts, i kill the other player that is almost half health with one shot, he takes 3 when absolute... yeah your logic is solid... just don't work in any field that requires it...

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  • Are you kidding? There was nothing wrong with his video. You missed your shot. Case closed. I've never seen someone take something to such extremes. You are literally the saltiest person I've ever talked to.

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  • You're clueless, dont' even know the context of what you are talking about. Two different engagements. Then run your insults back to back as you continue to not even know which context you are talking about. Get a life, learn to read. Actually know what you are talking about before your twitter fingers go to typing... You too have now joined the list of the muted trolls... troll on

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  • If I'm trolling then literally everyone else in this thread is trolling. You missed the shot. He didn't lag switch or drop packets. You're just extremely mad.

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  • Edited by StrictlyTy: 8/19/2015 10:30:17 AM
    This proves nothing. When your bar is at 1/3rd, that's full health and no shields. Your shields take up 2/3rds of the health bar. I watched it 3 times, you hit him once with a body shot from last word while his shield was down which is why he didn't die. That shot left him at about 1/3rd health and everything else from the magazine missed. Hand cannons are not 100% accurate even when your reticule is on top of your target. They don't shoot straight all the time and haven't since the last major weapon rebalance. All this video proves is that you don't understand the mechanics, the HUD, or any of the technicalities when comes to the crucible. It also proves that you don't read/comprehend patch notes. Go sit down. There is no foul play here. Case closed.

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  • My bad, it shows 3 hits, shield include is 200 hit points, he is a GG without max armor. You see 3 flashes for read as each hits, by the way I killed both of them, I one shot the guy taking correct damage at half health... then put 3 rounds into foster, 2 missed then 3 hit, leaving 2 more hits to his back before changing to the shotgun as he magically now has more hit points than the player just put down right in front of him... One character acting correctly and Foster... not acting correctly. But I'm sure reading all those patch notes, which BTW I do read, helped you to your conclusion... Try acting like you know something somewhere else. 3 flashes of read in between 1m0xs where x is 5 approaching 8. But that's one hit, even though he had 1 flash of red per hit from the level 14..... yeah that logic passes the sniff test.... Don't design any elevators in your future..

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  • You hit him once.

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  • My video showed he was hit twice, and gave two hit markers. First being 111 and took damage, second hit showed 84 damage in which he did not register damage.

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  • Right, bias... just a little... Dude on my screen he had 1/10th health and no shield, it's why he was reported. He took 4 rounds to the face before running and he just took a clip from another player. He continued to get sprayed in the back as he ran, to the point I ran out of ammo, then had to switch to a shotgun to kill him. But I'm sure you are the expert, all your un bias opinions that you have spammed qualify you... He took two shots, you see his video shot two impacts before he lagswitches and takes off running, When my rounds are out he releases the lagswitch turns to shoot me and dies from a shotgun blast... at range.... That was his tactic, to run, lagswitch until my rounds were out then turn and fire.. It backfired on him, he died as he did in 5 of 9 engagements... Second those were head, hip shots, they perk at 111's, enough to kill you at full health, but don't add that logic... your head might explode from all the backed up bias. Good Day,

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  • Show the video from your perspective then of what you just claimed

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  • First engagement you posted shows you missed the second shotty. Your second engagement, just like Z said, he had a full health bar with no shields, a much higher health then the one you killed that had no shields and half a health bar. You landed one shot while he jumped away, the ticks you claim to see are not shots registering but the game tracking where dmg had come from after he moved.

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  • My video showed two hits, both critical hit markers. The first shot was 111 in which he registered damage, second shot was 84 critical in which he did not register damage. He did not have max armor, therefore that would be a two shot kill even if he had a full shield. Have a good day.

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  • I saw your original video you posted and I saw the video posted from his perspective of both engagements, if you have another video that shows the second engagement (not the shotty one) I would like to see that. As it stands now I am only going off the evidence I have seen all it points to is, you missed your second shotgun shot in #1 and in #2 you kill a guy with much less health then he had with one shot and you only hit him once while the residual red you see from his view isn't more shots landing but the game simply showing him what direction the original attack came from. Like I said if you have a video from your view of the second engagement I haven't seen it but I would like to, until then the only evidence I've seen contradicts all your claims.

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