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#feedback

Edited by TheSsus: 8/6/2015 1:54:59 AM
0

Weapon/Armor perk tweaks for TTK?

As a community, can we try and compile weapon and armor perks or abilites that Bungie should look into improving or reworking? They're an important aspect of the game and allow the player to deeply customize their guardian and define one's playstyle. From useless perks, to just boring ones, let's make a list of perks that should be looked into. Also, kudos to Bungie for addressing Final Round, Shot Package and Grenades and Horseshoes. Should make PvP more enjoyable for all. [b]Non exotic weapon Perks[/b]: 1: Rodeo: Offers no noticeable increase to stability, as it advertises. 2: Unflinching: Offers no noticeable reduction to flinching when taking shots, as it advertises. 3: Vacuum: Just a terrible all around perk. 4: Icarus: Any increase to accuracy to aimed fire in the air is not noticeable. 5: Life Support: It could add more ammo in PvE, so it would warrant it's own slot. 6: Persistance: It only affects hipfire, it should also affect aimed fire. 7: High Caliber Rounds: They could add a little more impact and slow down weapon handling more to compensate. This would reward a deliberate playstyle and punish those who can't anticipate encounters fast enough. 8: Zen moment: The slower the RPM of a weapon, the more drastic the effect of the perk should be per shot. [b]Exotic Weapon Perks[/b] 1: Super Good Advice: It should have Counterbalance as a hidden perk. 2: Mida Multitool: When is that hair trigger thing happening? 3: Monte Carlo Method: It should also have Glass Half Full or Headseeker as a hidden perk. Any other ideas on perk tweaks you may have, post them. I also encourage discussion of my own suggestions. If you disagree, it's fine. What do you think guardian?

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