No way dude, Buffs and Nerfs are fine in my book. It's when people glue themselves to a weapon and think it won't hurt when it's torn away from them.
Bungie wants every Exotic weapon to have the same performance, but is executed in a different style. Uniformity and 1 right answer is Bungie's bane. "You need to be a Hunter to win Crucible" "You need New Monarchy for the good guns" "You need Gjallarhorn to kill the boss." "You need Matador or Party Crasher to win Trials".
You get the damn idea. Balancing is supposed to mean that you equal all the weapons, but you choose which fits your style best. Smooth Jazz is no better than Seattle Grunge other than preference.
No, Bungie didn't make a game with no right answer, but they are fixing it to ensure your way is the right way, not someone else's. Complain all you want, argue with me all you want. You're given options to use them, not to shun them.
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Exactly. I used to love auto rifles but switched to Red Death because of its healing capabilities. Most of my matches after I switched from Hard Light turned to 1.0 K/D. I just got Suros Regime a few days ago and played a match with a 4.0 K/D. That's by far my best match ever. ARs simply fit my style
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So whats the point in grinding for new weapons if they are all going to be the same?
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Pencil or pen, which is better for you to write with? In the end they write the same words, but are they the exact same? Guns in the end do the same thing, kill stuff, but are they the exact same? You probably either read my reply selectively or may have misinterpreted my point, so I might as well clarify. It's all about comfort, when it comes to weapon selection. What stats, what perks you choose, not the gun that has the lowest TTK. The point in grinding is improving your stat builds, getting that good looking gun, or anything else. Bungie wants you to pick your play style, not the gun that will get you to the Lighthouse quickest. They don't want to punish you for picking an auto rifle over a hand cannon, and they definitely haven't executed things perfectly, but their mission is of this kind. If one is against the nerfs, I spin your question on that point also. What's the point in grinding for new weapons if they are worse? What if you really want Hard Light but will just keep getting smothered by Thorn? What if it was a game, where Thorn is the only choice? Same goes for Gjallarhorn. I want to use my first Legendary rocket launcher but I get kicked out for not using Gally. Updating by adding something better still spawns the dichotomy of better and worse weapons. There will always be segregation in doing this, having better weapons over the ones you want to play with. Would you rather pick equal, decent flavors, from a plethora? Or would you rather pick between toilet water and donuts? I'm really getting tired of the flavor of donuts, but there's no way I'm drinking toilet water.
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Edited by SS69Camaro383: 8/1/2015 12:58:50 AMI do understand your point. However the appeal to this kind of game is doing something( example raid) in the hopes of getting something better than you already have. The proverbial carrot at the end of the stick. Now this is solely my own opinion so feel free to disagree but making my weapons weaker (pve) simply lengthens the time it takes to kill a boss that i have killed hundreds of times before in essence taking some of the fun out of it. I personally like to run in like a bad ass and kick the shit out of the enemy from time to time. So why couldnt we just make the other tools better rather than taking the best tools and making them not as good? I do commend you on your rebuttal without stooping to some childish level
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I personally believe because the weapon is up here But the standard is down here, that the weapon should fit the standard, especially given that it is significantly easier to fix a weapon that wasn't meant to be that powerful, than it is to suddenly make every weapon in the game more powerful than they were meant to be, simply because one weapon was made too powerful. It makes more sense in terms of efficiency as well as their original mission, to nerf one weapon than it does to buff all the others. That's just how I see it though so if you think you have a better point, then please do feel free to share it. Rome wasn't built by people bickering and not listening to each other, after all
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I do respect your opinion, and I can see your point that definitely the nerfs haven't been very fruitful for PvE. Perhaps with these buffs and nerfs, for the time being, the bosses too should be taken down a notch in their own capabilities in a way to balance this. Hopefully Bungie is baking a solution right now after their lesson from 'Nerfgate'. I agree there should be a driving motive, such as Fatebringer, and hopefully both our views can find a way to blend once Taken King rolls around. Motive yet sentiment, style yet capability. Fruitful discussion.
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Honestly couldnt agree with that statement more well said