I like how different the three are, so I was wondering what the community thought of these new weapons' looks.
[b][u]HAKKE[/u][/b]
[url=https://www.bungie.net/pubassets/41216/hakke_autorifle_game_big.jpg][u]Hakke Auto Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41225/hakke_pulse_game_big.jpg][u]Hakke Pulse Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41227/hakke_shotgun_game_big.jpg][u]Hakke Shotgun[/u][/url]
[spoiler]Building reliable tools built for soldiers in the field, Hakke values simplicity over intricacy. Function over flair. Hakke weapons all start with a more tightly focused band of base stats that don’t spike as high or low as other weapon families, granting a solid foundation for growing the weapon. On a Hakke talent grid you’ll see a simplified set of scopes that work best for the weapon, front-loaded perk nodes, with the stat upgrade options occupying the final column. Hakke perk selection is focused on offensive actions and combat tactics. Hakke Pulse Rifles fire a burst of four rounds with damage adjusted to match the DPS of a three round burst, meaning the pulse rounds do less individually but are equal as a group. Fire time between bursts is slightly faster.[/spoiler]
[u][b]OMOLON[/b][/u]
[url=https://www.bungie.net/pubassets/41231/omolon_scout_game_big.jpg][u]Omolon Scout Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41229/omolon_handcannon_game_big.jpg][u]Omolon Hand Cannon[/u][/url]
[url=https://www.bungie.net/pubassets/41235/omolon_sniper_game_big.jpg][u]Omolon Sniper Rifle[/u][/url]
[spoiler]Pioneers of energy weaponry, Omolon is the first foundry to experiment beyond the world of combustion ballistics. Sporting lighter ergonomic frames, Omolon weapons all start with generous base handling stats to build from. Omolon talent grids focus on behavioral perks over stat customization. Legendary talent grids are the only weapons that offer three perks: one as the first non-scope upgrade and two as a binary choice in the final column. Perk selection favors perks that are energy based and/or go beyond the weapon to interact with the wielder’s abilities or status.[/spoiler]
[u][b]SUROS[/b][/u]
[url=https://www.bungie.net/pubassets/41236/suros_autorifle_game_big.jpg][u]Suros Auto Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41240/suros_scout_game_big.jpg][u]Suros Scout Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41238/suros_rocket_game_big.jpg]Suros Rocket Launcher[/url]
[spoiler]Some say the best weapon for a Guardian is the one they can customize to match their intent. Suros believes in options - weapons that can be repurposed for a variety of combat situations. Suros talent grids offer two columns of two stat perks, granting more options for changing weapon stats than any other foundry. The single behavior perk is grounded in the middle of the talent grid as a focus point for the weapon’s core potential. If you want a weapon that can flex from CQ to ranged, quick to powerful, fast handling to hard hitting all with the swap of a few nodes: SUROS.[/spoiler]
Personally, I'm leaning towards Omolon. I like the mechanical and robotic look to their weapons along with the design philosophy.
Edit: Wait, so Suros has Suros Regime, Omolon has Hard Light, but we don't know which is the Hakke Exotic, do we? Possible MIDA Multitool.
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Whichever is sold by the New Monarchy. I wanna match my classic armor.