I like how different the three are, so I was wondering what the community thought of these new weapons' looks.
[b][u]HAKKE[/u][/b]
[url=https://www.bungie.net/pubassets/41216/hakke_autorifle_game_big.jpg][u]Hakke Auto Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41225/hakke_pulse_game_big.jpg][u]Hakke Pulse Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41227/hakke_shotgun_game_big.jpg][u]Hakke Shotgun[/u][/url]
[spoiler]Building reliable tools built for soldiers in the field, Hakke values simplicity over intricacy. Function over flair. Hakke weapons all start with a more tightly focused band of base stats that don’t spike as high or low as other weapon families, granting a solid foundation for growing the weapon. On a Hakke talent grid you’ll see a simplified set of scopes that work best for the weapon, front-loaded perk nodes, with the stat upgrade options occupying the final column. Hakke perk selection is focused on offensive actions and combat tactics. Hakke Pulse Rifles fire a burst of four rounds with damage adjusted to match the DPS of a three round burst, meaning the pulse rounds do less individually but are equal as a group. Fire time between bursts is slightly faster.[/spoiler]
[u][b]OMOLON[/b][/u]
[url=https://www.bungie.net/pubassets/41231/omolon_scout_game_big.jpg][u]Omolon Scout Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41229/omolon_handcannon_game_big.jpg][u]Omolon Hand Cannon[/u][/url]
[url=https://www.bungie.net/pubassets/41235/omolon_sniper_game_big.jpg][u]Omolon Sniper Rifle[/u][/url]
[spoiler]Pioneers of energy weaponry, Omolon is the first foundry to experiment beyond the world of combustion ballistics. Sporting lighter ergonomic frames, Omolon weapons all start with generous base handling stats to build from. Omolon talent grids focus on behavioral perks over stat customization. Legendary talent grids are the only weapons that offer three perks: one as the first non-scope upgrade and two as a binary choice in the final column. Perk selection favors perks that are energy based and/or go beyond the weapon to interact with the wielder’s abilities or status.[/spoiler]
[u][b]SUROS[/b][/u]
[url=https://www.bungie.net/pubassets/41236/suros_autorifle_game_big.jpg][u]Suros Auto Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41240/suros_scout_game_big.jpg][u]Suros Scout Rifle[/u][/url]
[url=https://www.bungie.net/pubassets/41238/suros_rocket_game_big.jpg]Suros Rocket Launcher[/url]
[spoiler]Some say the best weapon for a Guardian is the one they can customize to match their intent. Suros believes in options - weapons that can be repurposed for a variety of combat situations. Suros talent grids offer two columns of two stat perks, granting more options for changing weapon stats than any other foundry. The single behavior perk is grounded in the middle of the talent grid as a focus point for the weapon’s core potential. If you want a weapon that can flex from CQ to ranged, quick to powerful, fast handling to hard hitting all with the swap of a few nodes: SUROS.[/spoiler]
Personally, I'm leaning towards Omolon. I like the mechanical and robotic look to their weapons along with the design philosophy.
Edit: Wait, so Suros has Suros Regime, Omolon has Hard Light, but we don't know which is the Hakke Exotic, do we? Possible MIDA Multitool.
-
2 RepliesCan't tell...would've liked an image of the perk trees. They're wording isn't too great. For looks, omolon looks coolest.
-
Will the looks alone be different or will the way they work be different? Like will the middle choice regenerate bullets over time or something?
-
Suros. But I like the Hakke Titan armor.
-
1 ReplyI can't decide. Which everyone helped build Hardlight.
-
For me I think It's going to depend on both the weapon type and slot it goes in. For instance, my primary pulse rifle will probably be a suros because 1 I feel that the 2 perk thing is cool and why we'll be able to roll things like full auto and 2 .. i like my pulse rifles with full auto xD. For an auto I would probably roll with hakke as the entire purpose of the auto is to be an general use weapon the philosophy behind the hakke base stats feels right for me. For specials, if I was sniping I would roll with omalon simply because of how strong hidden hand her benevolence is right now and with higher handling stats (aim assist should be a handling stat) and the focus on handling perks (might only be able to roll hidden hand on omalon) you might only be able to get that particular archtype of sniper with that roll from omalon. It's going to be really fun to see how each foundries perk lines play and which perks are exclusive to each foundry. If faction weapons end up having the same uniqueness to them we're in for a huge treat with TTK. Oh and btw, Invective is Cassoid not Hakke. If you look on the side of invective you'll clearly see the little red 'hive' emblem things are actually the symbol for Cassoid also seen on the Cassoid emblem bought off of Eva Valante in the tower over by the speaker.
-
1 ReplyI didn't know these even existed. Anywhere in the game I can see these?
-
I like the sound of experimental weapons.
-
-
2 RepliesSo HAKKE is base function Omolon is multi-function And Suros is all around [spoiler]HAKKE weapons look the best in my opinion[/spoiler]
-
I am going to use a variety of all three. However Omolon and Suros look amazing.
-
1 ReplyI love Hakke for the design and simplistic function (dat auto rifle....drool), but Suros is super appealing with the stat customization. I'll probably roll both.
-
3 RepliesHakke. Maybe Omolon. Definitely not Suros though.
-
3 RepliesHakke, like the Invective, would have the best design and functionality if it wasn't for gun balance XD
-
Omolon looks interesting.
-
Hard Light shall finally be recognized as the master of Auto Rifles! OMOLONMASTERRACE!!!