Should different classes have different weapon bonuses? For example:
Hunters get extra 10 Percent Damage for:
Scout Rifles
Sniper Rifles
Machine Guns
Titans get extra 10 Percent Damage for:
Auto Rifles
Shotguns
Rocket Launchers
Warlocks get extra 10 Percent Damage for:
Pulse Rifles
Fusion Rifles
Machine Guns
This is just a quick matchup based on the fact that:
Hunter = Scout
Titan = Tank
Warlock = Specialist/Tactical Troop?
All other weapons that bonuses don't apply to have the same stats that they do now.
Thoughts?
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2.5% sounds good. And only in pve