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Destiny

Discuss all things Destiny.
Edited by abomb11104: 5/16/2014 3:33:29 PM
380

Create your ultimate Destiny ability

Rooter (Warlock): AOE effect, turns nearby enemies into trees

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  • Edited by CurlyTailDevil: 9/28/2015 10:25:48 AM
    Hello. New Super that works for all 3 classes. This new power uses Void/Solar/Arc. In one. Warlock: I am One With the Void, Solar Burns within me, Arc is my Spirit. Your Warlock becomes a walking Nova Bomb until the super bar fully drains. Enemies that get to close will take massive damage. Enemies that die this way explode and leave a Void Nova Grenade in there place. Your Warlock grenades are now oversized tracking solar fireballs, Once one of these Fireballs hits a enemy it will stick to them for 2.8 seconds (These Fireballs have no cool down but use 5% super energy per Fireball. Sticking a enemies with 2 or more fireballs will triple the damage of each fireball you throw for 3 seconds Your Warlock melee is now Spirit Bolt! Holding down your Melee turns your Warlock into a lighting bolt allowing you to move around very fast, passing through enemies in this from does massive damage to them, enemies that get close to you will take large amounts of arc chain lighting damage. enemies that die when you pass through them stop your super bar from draining for 1 second, this can stack up to 5 seconds maximum. (In this form you are no longer a Nova Bomb and you cannot use your Fireballs. staying in this form drains your super energy 2% faster. Titan:Arc is my Might,Void is my Armor,Solar Is my Weapon. Your Titan gains full void body armor. (This armor is almost like Ward of Dawn but only protects your character and is a bit weaker, This armor can be easily broken with supers or heavy ammo. This armor gos away when your super bar fully drains. This armor becomes harder to break the more enemies you have near you. Your Titan forges a Sword out of Solar energy. your grenade is now used to swing the giant fiery sword. enemies hit by the blade burst into flames, damaging all surrounding enemies. (Each swing of this sword uses 5% super energy. This attack has no cooldown) Your Titan forges a Shield out of Arc Energy. Your Melee attack is now a Shield Slam. Slam your Arc Shield to the ground placing a small Arc Bubble around you, Enemies in the bubble take massive damage. (Each Shield Slam cost 15% super energy, Arc bubble last for 10 seconds, Arc Bubble does not protect you but allies within the bubble take 15% reduced damage from ranged attacks such as Guns,Grenades.Supers. Arc Bubble has a 10 second cooldown) Hunter:I take up Arms in Solar light.I am Cloaked in Arc.My enemies are Trapped in the Void. Your Hunter cloaks S/he self in Arc making you invisible. ( You become visible again when your super bar fully drains ) you also cloak 2 allies that are close to you. Your Hunter now duel wields hand cannons, these guns are fired at the same time. These hand canons leave a Solar grenade on impact that do massive damage to enemies. (The Solar grenades from these hand canons last for 5 seconds. each shot cost 5% of your super bar, because you fire both guns at the same time that is 10%. These guns have a 3 second cooldown) Your Hunter lays down a Void Net that Traps player/Players that walk onto it, or under it. Players stuck in the net take more damage, and cannot use there firearms or grenades. (The net can hold a maximum of 2 enemies for 4 seconds or 1 enemy for 6 seconds. It can be placed on floors and ceilings only. You can only have 3 nets placed at a time. This skill has no cooldown and cost 10% of your super bar per net placed.) Sorry guys i am piling a bit more ... How this would work in game! You now have 2 super bars your normal super bar and now your Ultimate Light Bar! The Ultimate Light Bar can only be filled up by killing enemies with your normal super abilities, you get 3 options you can only pick from one. Option 1: Star Light: When you use Star Light you and all players around regain there health and shields full. For 5 minutes you take 10% less damage from all Fallen/Vex/Cabal/Hive enemy types. You do 5% more damage to Fallen/Vex/Cabal/Hive enemy types with your sub class abilities. In PvP you take 1.5% less damage and do 1.5% more damage for 8 seconds. Option 2: System Over Load. recharges your normal super full. When you activate your super you and all allies around you gain a over shield for 5 seconds. Supers that drain over time do 25% more damage and last 50% longer. Supers that use the full super bar right away do 25% more damage and your super bar will be 100% charged for your next super. Option 3:Reforged in Light!: Reforged in Light! lets you use the supers that i made above for each character class. In PvE you need would need to kill 120 enemies with your Normal Super to fill up your Ultimate Light Super Bar max. In PvP you would need to kill 50 Players with your Normal Super to fill up Ultimate Light Super Bar max The Light Bar does NOT fill up over time. You need to have 150 light levels for the first option. You need to have 250 light levels for the second option. You need to have 300 light levels for the third option. I know this is Long. Thank you for reading. If you skipped it all together no one would blame you.

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