So we know that year one weapons will not exceed 365. We know TTK raises the level cap to 50.
That should mean that weapons gear for level 50 should crush 365 weapons.
Year one exclusives are unlocked with TTK. If year one gear is to become obsolete then so will year one exclusives.
From all that I can gather it looks like all exclusives (guns and strikes) will be useless after TTK drops. I'm failing to see where this is "Okay" and a suitable practice.
English
-
They haven't confirmed 50 level cap yet
-
I thought the e3 info confirmed 50 level cap.
-
No Bungie announced at E3 is was not the final and level cap 50 will be be in the final product.
-
I'm all the way sure but I watched a Video like a week ago and they were talking about the level cap and they said it has not been confirmed
-
I would go watch the e3 trailer to confirm but I don't want to give views.
-
I'm not understanding this. Everything does the same dmg in the crucible regardless of level.
-
Crucible is barely 4% of this game.
-
4% is not accurate but it is the only % that matters
-
I was being generious with 4% since IB and ToO now out weigh crucible and damage ratios [b]do[/b] matter there. Crucible matters even less with ToO around every weekend.
-
4% is still low. Also level and weapon attack advantages are negligible. I was able to 9-0 trials with a lv 30. My point is crucible is the only real test of skill in this game PvEasy doesn't actually matter, you could never play and still just get through it.
-
4% is the reality of the game type. Lumping all PvP game types together and you still don't have a quarter of the games content. "PvEasy" was, is, and will continue to be the most content and their advertising target. As far as skill is concerned, c'mon shooters lost skill years ago. Now ever FPS has aim assist, health regeneration, armor regeneration, and aspawning with full ammo. Gone are the days of supply spawn controlling, real aim, and real map dominance.
-
It looks like they simply won't be bringing back stuff like shadow price and whatnot? Like proper day one legendaries? I don't see that as an issue, and if everybody had to wipe all their weapons come dlc too many people would quit.
-
This is exactly why I don't think it is true. It's one thing to have year long exclusive deals, it's a completely different beast to invalidate those weapons once the exclusivity runs out. I think they may make it significantly more difficult to upgrade older weapons, possibly another currency like etheric light but less easily acquired, pushing players to use new weapons in TTK without completely invalidating the arsenal we've worked a year to build.
-
Oh joy, another currency. Fracture game design is fractured. I am steadfast in my opinion that exclusives in cross-platform games is an immoral business practice.
-
Fractured on purpose
-
Ugh. This is anything but okay if true. I thought the whole idea of Destiny was that we could bring our Guardians with us over the coming decade. With so little to invest and immerse ourselves in, weapons and gear have become a primary focal point in customization and expression. The stuff we tend to lean toward is our identity in this game. So, through obsolescence, they're crapping all over that, and that conflicts with a primary goal of theirs. But it wouldn't be the first thing in this game that is utterly conflicted. I get the design logic behind prompting us to seek out new stuff. But one of Destiny's biggest flaws is that, instead of opening doors for us and providing options for us to experience the game and the world, Bungie demands we play the game how they want us to play it, and they do so by closing doors we'd actually rather remain open. There's so much poor high-level decision making in this game. If this is true, my guess is Bungie fears that, if they don't make our favorite stuff obsolete, we will resist seeking out new stuff. That's a hilarious thing to be afraid of, but one thing that concerns me is that HoW was a test for, if they provided ways of ascending our stuff, would we use new stuff, too? My uninformed guess is that we aren't using the new stuff and that someone at Bungie is pointing at a graph and saying, "See!? I told you! Now, let's get back to crapping all over the stuff they love so they can play the game we want them to play it!" But the fact of the matter is, if we're not using the new HoW stuff, it's because it's simply not desirable. Not much of it really fills any niches or offers much in the way of appealing and creative purpose. IMO, to return to the whole concept of distinguishing guns and gear by focusing on damage and light levels would be the laziest, most uncreative way of giving new stuff purpose. I don't want to adopt new stuff for flat damage reasons. I want to adopt new stuff because it augments my abilities and styles in ways that I deem desirable. If Bungie continues to eliminate legacy gear, there's really no point in investing in anything to begin with. Why build out your arsenal if it's going to be obsolete in 6 months? I was planning to buy TTK for obligatory reasons. With so many great looking games coming out that actually will provide emotional, immersive experiences, I had no illusions that Destiny would be my go-to game, but I still love Bungie. But, obsolescence would almost single-handedly extinguish any interest that I had in TTK. I thought we were past this. I just wouldn't be able to understand Bungie renegging on something they already acknowledged was a change for the better.
-
-
I played EverQuest, World of Warcraft, and a hand full of other MMORPGs. I'm used to and even see the purpose of making last tier gear obsolete. Problem is destiny failed to actually do that between TDB. Fatebringer for example outshined CE primaries and that was before ascension was possible. So they back tracked and made an even worse decision. They allowed ascension instead of actually focusing on making worth while new content. They have a double standard in place that will ultimately cause problems. The expectations of better gear all the while clinching on to vanilla items is an impossible balance. Time exclusives have only help complicate the situation and they've signed themselves up for that problem yet again. Bungie is clearly not communicating across departments and are making business decisions that don't support other business decisions. I wouldn't be at all surprised to find that all Bungie decisions are made by manatees in an aquarium picking different colored balls.
-
Here's a way to balance old gear vs. new gear... Keep allowing us to upgrade our vanilla gear to the new highest tier, while having the newer gear have new abilities and maybe other things too (like Synergies in Defiance, where you equip all of the gear in a set and you get a bonus towards different stats). An example of this could be... The Fatebringer is really powerful on it's own, but isn't a part of the new -(insert Synergy Name here)- so you can either equip -(insert weapon here)- from the -(insert Synergy here)- and have more critical damage and lower recoil with your entire loadout. They need to give us the ultimate choice on what we want, and if they want us to maybe use newer gear then there better be a real incentive to use it (like synergies from Defiance).
-
LOL, I played WAY more WoW than any human being should. I get it. My argument against using it in Destiny is, while it has elements of MMOs, it's still also an FPS, and player skill has a very large impact on performance. Hindering a player's skill through arbitrary damage models and tiers is something they will come to resent, especially if you make all of their favorite stuff irrelevant. It's just a misguided idea justified by conveniently focusing on RPGs when Destiny is not an RPG. It's an FPS/RPG hybrid. It might make sense for games like WoW. Periodically eliminating whole portions of the sandbox makes zero sense for FPS games. Therefore, it makes zero sense for this game. [quote]Bungie is clearly not communicating across departments and are making business decisions that don't support other business decisions. [/quote] This has been my legitimate impression as well. There's a lot of apparent conflicting design goals and principles.
-
Well they definitely have to carry gear into the future. Timed Exclusive content demands it. So far tho the conversation they're having looks iffy.