I disagree with the size of the vault, and do not believe DeeJ's PR statement about why it won't increase. It is a programming MISTAKE and either admit it and fix it, or explain why it can't be fixed. Other games have done it. As a non-programmer, the solution seems simple to me: If memory issues prevent increasing the size of the current vault, make multiple vaults. A weapons vault. An Armor vault. A cosmetics vault (class items, shaders, ships). A materials vault. A bank for coins and currencies. A consumables vault.
You have introduced a marginally-irrelevant and duplicative 'social space' (more b.s. - we can't socialize in these spaces, unless you count waving and dancing, the Reef and Tower are stupid), give it some relevance by having that vault be totally separate. The slight annoyance of having to check two places for that weapon I'm looking for would be far outweighed by being able to keep more weapons to play with and experiment with. That's how I would like to build my own legend.
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5 RepliesLet's say my computer can run a set number of computations at once and I try to run more, what happens? I'm not a computer guy, but something tells me the computer will say no in some way. The 360 and ps3 are the limiting factor. Also, maybe have slightly less stuff. And I say this as someone with not much vault space left. Then again, do I really need five different legendary hand canons?