It's like moths to a flame. Last week I lost count of the number of random teammates who would run towards their certain death.
If there are 4 enemies in a bubble at B then it might be an idea to go and secure A and C. That would be too much like common sense
Spawn, sprint, die, spawn, sprint, die, spawn, sprint, trade, repeat until end of match. The crucible cycle of far too many.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
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