I appreciate this is a well thought out post, but if Thorn was balanced in the first place, there wouldn't be the need for a list of weapons able to compete with it (some of which I disagree with).
1) Red Death is a pulse with far less stability and is more difficult to use in close range. Not to mention Thorn actually has a better range than Red Death. Also, a gun's perk shouldn't be used for the sole purpose of countering another's in my opinion.
2) Although Mida is underestimated, it is not a match for Thorn..... Thorn (with Send it) has a better range than Mida, and for every Thorn headshot, a Mida user needs to land 2. Not to mention it requires far more accuracy and good strafing to beat a Thorn, meaning a players skill is more important than the weapon itself.
3) I can't comment as I've never used the weapon to be honest.
4) Outside of close range, Vex will get beaten every single time, and I still don't think it would win most encounters close. A Thorn user can land 2 headshots and simply back away, or die and let the DOT do the work. Not to mention you've missed out the fact that A LOT of destiny's maps are actually quite large, and suit Thorn's range far more....
5) Jewel of Osiris does not have better stats than Thorn barring ROF. A Thorn has higher range with the "Send it" perk. Also, if Jewel has a lower ROF, how on earth is it supposed to beat Thorn? Thorn requires 2 headshots, Jewel requires 3........ the maths proves it wrong there. Regarding the other Trials weapons, Thorn has a higher range equaling the scout rifles, with a fairly high degree of aim assist.
Most of your weapons are reliant upon a players skill rather than the weapon itself. Weapon balancing shouldn't even bring player skill into it. If a weapon is clearly better than its counterparts, from the stats alone, it needs to be balanced/nerfed........I can outgun a Thorn user with my Red Hand IX fairly often, I know which weapon is better though.
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