Poison is what needs the nerf. Takes too much health. I think the farther the target the less effect the 'poison' has. They need to address the lag before worrying about nerfing guns Imo.
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The poison is fine, if anything it needs buffing so that it wraps you in a detained field so you can't hide from the next incoming shot...
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Yes and it should be re rollable so you can stack last round luck in the chamber and outlaw and a shorter clip I think 5 rounds would be fair.
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It always took this much health. Don't be silly and start screaming for nerfs
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If they do that, it needs to stack
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[quote]Poison is what needs the nerf. Takes too much health. I think the farther the target the less effect the 'poison' has. They need to address the lag before worrying about nerfing guns Imo.[/quote] That's not it like don't make the poison work all the time just like the red death and suros regime with the healing.
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What's the point of the gun then. Won't be so exotic. Once someone earns the bounty and completes it they earn everything that that gun has. If it get nerfed to crap, why would anyone from here on out want the complete a moderately difficult bounty for a crap gun.
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[quote]Poison is what needs the nerf. Takes too much health. I think the farther the target the less effect the 'poison' has. They need to address the lag before worrying about nerfing guns Imo.[/quote] The burn does VERY minimum damage lol. That's not the problem here
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It's a problem if it consistently two shot kill someone. No other handcannons consistently two shot guardians. TLW works only in hip fire (considering if the weapon becomes debugged) and Hawkmoon solely depends on luck. It could still be a two shot kill, but only if you pace your shot and let the poison damage burn between shots (2 or 3 ticks) it would be somwhere in 5 damage per tick instead of 7. But send it always was a problem on any handcannons. They suddenly became superpowerful scout rifles with incredible aim assist. They removed the perk from 2nd expansion not for nothing.
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Almost any hand cannon will kill a guardian with two head shots.
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That is simply false. Stats here. Exotic handcannons are the only ones able to two shot
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My lash does.
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Only against low armor hunters in crucible and it works too on lower level enemies in Iron banana. But on normalized weapons, like normal crucible, only super low level armor hunters
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[quote]It's a problem if it consistently two shot kill someone. No other handcannons consistently two shot guardians. TLW works only in hip fire (considering if the weapon becomes debugged) and Hawkmoon solely depends on luck. It could still be a two shot kill, but only if you pace your shot and let the poison damage burn between shots (2 or 3 ticks) it would be somwhere in 5 damage per tick instead of 7. But send it always was a problem on any handcannons. They suddenly became superpowerful scout rifles with incredible aim assist. They removed the perk from 2nd expansion not for nothing.[/quote] I'm fine with 2 shot head shots but if it didn't have that much range it wouldn't do 2 shot head shots at distance. Rang makes it so the damage drop off at a distance isn't as great there for step back and you got your counter for it. Let's not talk about netting TLW right now until we worry about the gun the runs the whole game right now TLW is a drop. Harder to get. Thorn isn't
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Well Xur sells TLW, but again, I personnally think it is more OP than it should because of the hip fire bug. Send it always was a problematic perk on handcannons anyway. Thorn is no exception. My problem with the two headshot kill is that it's the only handcannon that does it reliably. Hawkmoon is luck and TLW is hip fire only. To even things out, I think forcing the player to pace their shots at range would make it more of a "pro" weapon. Handcannons are supposed to be for sharpshooters not spammers.
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[quote]Well Xur sells TLW, but again, I personnally think it is more OP than it should because of the hip fire bug. Send it always was a problematic perk on handcannons anyway. Thorn is no exception. My problem with the two headshot kill is that it's the only handcannon that does it reliably. Hawkmoon is luck and TLW is hip fire only. To even things out, I think forcing the player to pace their shots at range would make it more of a "pro" weapon. Handcannons are supposed to be for sharpshooters not spammers.[/quote] It has the most range in its class so I think you're just mad about TLW cause not all of them are long range guns. That's supposed to be the scout rifles
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Oh, I'm not mad about last word I personnally don't like it that much. I was always more of a precision killer rather than a spam damage. All I was saying is that TLW is supposed to be as rare as Thorn because Xur sells it sometimes. My other point was simply that send it never should've been on handcannons in the first place.
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[quote]Oh, I'm not mad about last word I personnally don't like it that much. I was always more of a precision killer rather than a spam damage. All I was saying is that TLW is supposed to be as rare as Thorn because Xur sells it sometimes. My other point was simply that send it never should've been on handcannons in the first place.[/quote] Thank you bump the forum