"We’ve seen you backing out of matches on final approach in your ships because you saw formidable opponents on the other team. That tactic could earn you a restriction from future Trials of Osiris events. Please stick it out and fight – even if you know you’re about to be visited by tourists from the Lighthouse." - DeeJ, Weekly Update 6/4/15
I don't give a -blam!-. I don't owe that other team my time. I don't owe them my ass to stomp.
If [i]your[/i] matchmaking system pushes me against a group that severely, [i]obviously[/i] outclasses my group of guys that has yet to get to the Lighthouse, I don't - nor does anybody else - [i]owe[/i] them our deaths.
Our penalty is on our card in the form of the loss we take. If you have a problem with people backing out of these matches, [i]then don't count them as a Win for the other team[/i].
Trials of Osiris has some serious design flaws. [i]Solve them.[/i]
UPDATE: I should have edited this sooner, I apologize. I am aware of the Change Character exploit some folks may have been doing to avoid a loss. I was admittedly fuzzy on this issue when I initially posted. I believe a lot of my argument still stands, however, and, as others have noted in their replies, Trials of Osiris needs something done to its matchmaking. A simple step in matching Lighthouse Veterans to other Lighthouse Veterans, for instance, would do loads of good in evening the competition by placing the Proven against the Proven, and the Aspiring against the Aspiring.
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[quote]What idiot would stay in a game for 10 minutes just to get curb stomped and teabagged. Not only does that demoralize and break up friendships with arguing on each other but the fact is people would not play the trials either in the end. Ban or no ban, same -blam!-ing outcome. And with no way to report ddosers (there's a way where you can keep matching the same people), well repeat again what -blam!-ing idiot would want to stay if they're not having fun.[/quote]