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Destiny

Discuss all things Destiny.
Edited by Hooligantuan: 6/8/2015 11:15:24 PM
544

"Everyone Fights. No one quits." can Go to Hell

AGREED

2367

GET REKT, SCRUB

4753

"We’ve seen you backing out of matches on final approach in your ships because you saw formidable opponents on the other team. That tactic could earn you a restriction from future Trials of Osiris events. Please stick it out and fight – even if you know you’re about to be visited by tourists from the Lighthouse." - DeeJ, Weekly Update 6/4/15 I don't give a -blam!-. I don't owe that other team my time. I don't owe them my ass to stomp. If [i]your[/i] matchmaking system pushes me against a group that severely, [i]obviously[/i] outclasses my group of guys that has yet to get to the Lighthouse, I don't - nor does anybody else - [i]owe[/i] them our deaths. Our penalty is on our card in the form of the loss we take. If you have a problem with people backing out of these matches, [i]then don't count them as a Win for the other team[/i]. Trials of Osiris has some serious design flaws. [i]Solve them.[/i] UPDATE: I should have edited this sooner, I apologize. I am aware of the Change Character exploit some folks may have been doing to avoid a loss. I was admittedly fuzzy on this issue when I initially posted. I believe a lot of my argument still stands, however, and, as others have noted in their replies, Trials of Osiris needs something done to its matchmaking. A simple step in matching Lighthouse Veterans to other Lighthouse Veterans, for instance, would do loads of good in evening the competition by placing the Proven against the Proven, and the Aspiring against the Aspiring.

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  • While I don't condone or support backing out of matches, it seems obvious that this behavior is the predictable result of the misguided, perverse design of Trials. Great rewards are offered in order to tempt unsuspecting pick up groups composed of average players into the Trials, where they are inevitably slaughtered by organized teams who play together on a regular basis. The chances for average players to see much reward for the time they spend in Trials is dim. However, if there were separate 'pro' and 'amateur' Trials divisions/playlists for pre-made fire teams and teams composed solely of match made players with no fire teams allowed, Trials might stand a chance of being a rewarding, enjoyable, more competitive experience for both types of players. And negative behavior such as dropping out of matches due to frustration at getting matched up against obviously far superior competition would be less likely to occur. Until Trials is structured in some more sensible way to make the competition more balanced, I suggest just staying away from it. When Bungie sees the participation rate nosedive over time, maybe then they will finally admit that Trials is broken and make some changes.

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