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Destiny

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6/5/2015 1:13:00 AM
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custom raid weapons.

If you could make an entire set of raid weaponry, including perks, stats, aim assist rating, and perk tree. you must follow basic perk tree perk rules, but any normal perks are allowed on any weapon class, as long as they are not op or exotic worthy. (E.I: headseeker on a handcannon) but you could include headseeker on an auto rifle. if you want you can include the exotic weapon as well. make sure to include what race they originate from and a physical description would be liked. you can make up perks as long as they are not "exotic" level. my set would be based around vex. the universal look of them is they have similar energy lines to those the VoG weapons include, but they are blue. they are made from the same materials the future vex are made from, and have a futuristic look to them. special weapons: sniper: damage: arc RoF: 20 Impact: 34 range: 80 stability: 60 reload: 90 mag size: 4 aim assist: 60% first perk: unflinching perk tree: send it: (+10 range, +14% accuracy) field scout (+4 maximum ammo (does not increase mag size)) custom optics (increases zoom by 30%) second perk: (unique perk) oversurge: getting 2 precision kills in a row increases damage for the rest of the magazine (to one hit body shot) Shotgun damage: solar stats: rof: 15 impact: 40 range: 20 stability: 20 reload: 65 mag size: 3 aim assist: 30% first perk: one man army perk tree: field scout (+2 mag size, +4 maximum ammo) armor piercing rounds speed reload (+15 reload speed) second perk: return to sender fusion rifle arc stats: charge rate: 24 impact: 80 range: 50 stability: 64 reload: 58 mag size: 5 aim assist: 80% first perk: hidden hand (+8% aim assist) perk tree: hammer forged (+6 range) perfect balance (+16 stability) skip rounds second perk: Tracking (tracking works as in the volley can change it's direction slightly when fired, and when it bounces off of the wall) sidearm damage: void stats: rof: 86 impact: 12 range: 50 stability: 80 stability: 100 mag size: 12 aim assist: 5% first perk: range finder perk tree: custom optics perfect balance (+20 stability) increase equip speed to instant second perk: focused fire heavy weapons: rocket launcher damage: arc stats: rof: 10 blast radius: 60 velocity: 70 stability: 30 reload: 56 magsize: 2 aim assist: N/A first perk: luck in the chamber perk tree: warhead increase velocity armor piercing rounds second perk: final round machine gun damage: solar stats: rof: 70 impact: 30 range: 20 stability: 65 reload: 65 mag size: 54 aim assist: 40% first perk: feeding frenzy perk tree: send it high caliber rounds speed reload (+15 reload speed) second perk: increase damage for short time after reloading now for the best part: PRIMARY WEAPONS! scout rifle damage: arc stats: rof: 56 impact: 50 range: 70 stability: 40 reload: 46 mag size: 17 aim assist: 60% first perk: triple tap perk tree: high caliber rounds send it (+6 range, +10% accuracy) hammer forged (+14 range) second perk: shoot to loot pulse rifle: damage: void stats rof: 30 impact: 60 range: 50 stability: 88 reload: 40 mag size: 24 aim assist: 80% first perk: hidden hand perk tree: armor piercing rounds skip rounds perfect balance (+12 stability) second perk: hidden round handcannon damage: arc stats: rof: 30 impact: 92 range: 40 stability: 35 reload: 36 mag size: 11 aim assist: 82% first perk: outlaw perk tree: send it (+10 range) armor piercing rounds speed reload (+8 reload speed) second perk: focused fire auto rifle (this autorifle uses a glitch with focused fire, basically if you use an auto rifle with focus fire like a scout rifle (pull the trigger to fire one bullet) it can reach it's original speed with bonus damage.) damage: arc stats: rof: 65 impact: 35 range: 28 stability: 42 reload: 52 aim assist: 60% first perk: hair trigger perk tree: high caliber rounds skip rounds small bore second perk: focused fire Exotic primary: infinity factor pulse rifle void damage stats: rof: 40 impact: 74 range: 56 stability: 80 reload: 34 mag size: 30 aim assist: 40% first perk: unflinching perk tree: armor piercing rounds field scout (+9 to mag size) speed reload (+12 reload speed) exotic perk: infinity effect has a chance to return ALL rounds to the magazine, this weapon fires a 4 shot from it's burst. what do you got?

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