If you could make an entire set of raid weaponry, including perks, stats, aim assist rating, and perk tree. you must follow basic perk tree perk rules, but any normal perks are allowed on any weapon class, as long as they are not op or exotic worthy. (E.I: headseeker on a handcannon) but you could include headseeker on an auto rifle. if you want you can include the exotic weapon as well. make sure to include what race they originate from and a physical description would be liked. you can make up perks as long as they are not "exotic" level.
my set would be based around vex. the universal look of them is they have similar energy lines to those the VoG weapons include, but they are blue. they are made from the same materials the future vex are made from, and have a futuristic look to them.
special weapons:
sniper:
damage: arc
RoF: 20
Impact: 34
range: 80
stability: 60
reload: 90
mag size: 4
aim assist: 60%
first perk: unflinching
perk tree:
send it: (+10 range, +14% accuracy)
field scout (+4 maximum ammo (does not increase mag size))
custom optics (increases zoom by 30%)
second perk: (unique perk)
oversurge: getting 2 precision kills in a row increases damage for the rest of the magazine (to one hit body shot)
Shotgun
damage: solar
stats:
rof: 15
impact: 40
range: 20
stability: 20
reload: 65
mag size: 3
aim assist: 30%
first perk: one man army
perk tree:
field scout (+2 mag size, +4 maximum ammo)
armor piercing rounds
speed reload (+15 reload speed)
second perk: return to sender
fusion rifle
arc
stats:
charge rate: 24
impact: 80
range: 50
stability: 64
reload: 58
mag size: 5
aim assist: 80%
first perk: hidden hand (+8% aim assist)
perk tree:
hammer forged (+6 range)
perfect balance (+16 stability)
skip rounds
second perk: Tracking
(tracking works as in the volley can change it's direction slightly when fired, and when it bounces off of the wall)
sidearm
damage: void
stats:
rof: 86
impact: 12
range: 50
stability: 80
stability: 100
mag size: 12
aim assist: 5%
first perk: range finder
perk tree:
custom optics
perfect balance (+20 stability)
increase equip speed to instant
second perk: focused fire
heavy weapons:
rocket launcher
damage: arc
stats:
rof: 10
blast radius: 60
velocity: 70
stability: 30
reload: 56
magsize: 2
aim assist: N/A
first perk: luck in the chamber
perk tree:
warhead
increase velocity
armor piercing rounds
second perk: final round
machine gun
damage: solar
stats:
rof: 70
impact: 30
range: 20
stability: 65
reload: 65
mag size: 54
aim assist: 40%
first perk: feeding frenzy
perk tree:
send it
high caliber rounds
speed reload (+15 reload speed)
second perk: increase damage for short time after reloading
now for the best part:
PRIMARY WEAPONS!
scout rifle
damage: arc
stats:
rof: 56
impact: 50
range: 70
stability: 40
reload: 46
mag size: 17
aim assist: 60%
first perk: triple tap
perk tree:
high caliber rounds
send it (+6 range, +10% accuracy)
hammer forged (+14 range)
second perk: shoot to loot
pulse rifle:
damage: void
stats
rof: 30
impact: 60
range: 50
stability: 88
reload: 40
mag size: 24
aim assist: 80%
first perk: hidden hand
perk tree:
armor piercing rounds
skip rounds
perfect balance (+12 stability)
second perk: hidden round
handcannon
damage: arc
stats:
rof: 30
impact: 92
range: 40
stability: 35
reload: 36
mag size: 11
aim assist: 82%
first perk: outlaw
perk tree:
send it (+10 range)
armor piercing rounds
speed reload (+8 reload speed)
second perk: focused fire
auto rifle
(this autorifle uses a glitch with focused fire, basically if you use an auto rifle with focus fire like a scout rifle (pull the trigger to fire one bullet) it can reach it's original speed with bonus damage.)
damage: arc
stats:
rof: 65
impact: 35
range: 28
stability: 42
reload: 52
aim assist: 60%
first perk: hair trigger
perk tree:
high caliber rounds
skip rounds
small bore
second perk: focused fire
Exotic primary:
infinity factor
pulse rifle
void damage
stats:
rof: 40
impact: 74
range: 56
stability: 80
reload: 34
mag size: 30
aim assist: 40%
first perk: unflinching
perk tree:
armor piercing rounds
field scout (+9 to mag size)
speed reload (+12 reload speed)
exotic perk: infinity effect
has a chance to return ALL rounds to the magazine, this weapon fires a 4 shot from it's burst.
what do you got?
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