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originally posted in: Ammo synth timer reset.
5/29/2015 2:01:05 PM
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They need to just get rid of it. Who cares if we just want to chain pop them.
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  • It's a balance issue, if that's the case, why have ammo at all? I actually don't mind this idea, the way original mass effect handled "ammo" was amazing. However, there was still ammo control via the overheat mechanic. Some way or another you have to restrict the use of the most powerful weapons in the game or there isn't much point in having primaries at all.

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  • I like the idea of each synthesis used should build up a certain amount of "heat" and that there would only be a cool down if you've used too many I a short period of time. Primary would be 1/5 special should be 1/3 and heavy would be 1/2 of your total "heat." Just an idea though.

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  • I like this

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  • Edited by justin_giver: 5/29/2015 4:20:58 PM
    Sitting on the fence. Primary drops a lot. Special less and heavy even less. If I spend glimmer or coins on heavy and use them like candy popping them all the time who cares. It's my inventory. In a war nobody says hey we gotta wait five minutes before reloading and firing. It's done as often and as fast as you can. The balance issue is who wants to use it and when. Spend them all and you are out. Id like a separate cool down for heavy and special. It would help get rid of all the special stacks we have too

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