[url=http://www.forgehub.com/forum/halo-reach-forge-discussion/101652-forge-world-object-list.html]Forge Hub - Forge World: Object List[/url]
Hey everybody, I'm sure you're wondering "Where the hell did this kid get the object list from!?" But obviously, I haven't gotten the object list for Forge World, I'm simply compiling a list that includes all of the objects we know about so far. When the time comes that Bungie releases a full list, I will replace the list I have compiled with the official list. If I am missing any objects, inform me and I will make sure to add them. Below is an image of just about every object on Forge World.
[url=http://www.bungie.net/images/Games/Reach/images/screenshots/Forge_Bnet/Reach_ForgeworldObjects.jpg]Forge World Objects[/url]
For those of you who were living under a rock on Thursday, Bungie recently announced Forge 2.0, and the map that would be going along with it; Forge World. There is roughly a total of 150 objects to choose from and $10,000 in budget to spend, so your creativity won't be wasted here.
Here is a list of the objects included on Forge World that we know of so far by watching the gameplay videos and ViDoc. It's possible that I am missing objects, and two major objects I am missing are the Death Volume objects. I don't know what section these Death Volumes go in, but there is a High Death Volume object that kills players who pass through it instantly, and a Low Death Volume object that warns players that they will be killed in 10 seconds if they don't get back into the map.
[b][u]Weapons, Human[/b][/u]
Assault Rifle
Designated Marksman Rifle
Frag Grenade
Grenade Launcher
Magnum
Rocket Launcher
Shotgun
Sniper Rifle
Spartan Laser
[b][u]Weapons, Covenant[/b][/u]
Concussion Rifle
Energy Sword
Fuel Rod Cannon
Focus Rifle
Gravity Hammer
Needler
Needle Rifle
Plasma Grenade
Plasma Launcher
Plasma Pistol
Plasma Repeater
Plasma Rifle
Spiker
[i]The target designator didn't make it into Forge World. Ferrix is sorry...[/i]
[b][u]Armor Abilities[/b][/u]
Active Camoflage
Armor Lock
Drop Shield
Evade
Hologram
Jet Pack
Sprint
[b][u]Vehicles[/b][/u]
Banshee
Falcon
Ghost
Revenant
Scorpion
Shade Turret
Mongoose
Warthog
Wraith
[i]Civilian Vehicles didn't make it into Forge World. Ferrix is very sorry...[/i]
[b][u]Gadgets[/b][/u]
[b]Explosives[/b]
[i]Fusion Coil
Land Mine[/i]
[b]Health Station[/b]
[i]The Health Station is a standalone object and can be placed anywhere.[/i]
[b]Powerups[/b]
[i]Custom Powerup
Active Camo
Overshield[/i]
[b]Cannons Men[/b]
[i]Vehicle Cannon, Man - the vehicle cannon, man is larger and more powerful than the regular cannon, man. Confirmed by Ferrix.
Cannon, Man - the cannon, man is smaller and less powerful than the vehicle cannon, man. Confirmed by Ferrix.[/i]
[b]One Way Shield 2
One Way Shield 3
One Way Shield 4
Special FX[/b]
[i]Colorblind
Next Gen
Juicy
Nova
Olde Timey
Pen and Ink
Purple
Green
Orange[/i]
[b]Shield Door, Small
Shield Door, Medium
Shield Door, Large
Teleporters[/b]
[i]Reciever Node
Sender Node
Two Way Node
Each node can be set up to either allow heavy vehicles, players, light vehicles, or air vehicles to pass through. The area of effect can also be changed. Unlike in Halo 3, there is no set point for where you exit a reciever node or a two way node. Whichever direction you pass through the sender node of the two way node is the same direction you will come out of the reciever node of two way node.[/i]
[b]Toys[/b]
[i]Die
Golf Ball
Golf Club
Kill Ball
Soccer Ball
Tin Cup[/i]
[b]Lights[/b]
[i]Light, Red
Light, Blue
Light, Green
Light, Orange
Light, Purple
Light, Yellow
Light, White
Light, Red, Flashing
Light, Blue, Flashing
Light, Green, Flashing
Light, Orange, Flashing
Light, Purple, Flashing
Light, Yellow, Flashing
Light, White, Flashing[/i]
[b]Barricades[/b]
[b]Camping Stool[/b]
[b]Crates[/b]
[b]Sandbags[/b]
[b]Street Cone[/b]
[b][u]Spawning[/b][/u]
[i]Initial Spawn
Respawn Point
Initial Loadout Camera
Respawn Zone
Respawn Zone, Weak
Respawn Zone, Anti
Safe Area Boundaries
Kill Area Boundaries[/i]
[b][u]Objectives[/b][/u]
[i]*Infection Safe Area
*Headhunter Score Areas
*King of The Hill; Hill[/i]
[b][u]Scenery[/b][/u]
[i]No known objects at this time...[/i]
[b][u]Structure[/b][/u]
[b]- Building Blocks[/b]
Block, 1x1
Block, 1x1, Flat
Block, 1x1, Short
Block, 1v1, Tall
Block, 1x1, Tall and Thin
Block, 1x2
Block, 1x4
Block, 2x1, Flat
Block, 2x2
Block, 2x2, Flat
Block, 2x2, Short
Block, 2x2, Tall
Block, 2x3
Block, 2x4
Block, 2x4, Flat
Block, 3x3
Block, 3x3, Flat
Block, 3x3, Short
Block, 3x3, Tall
Block, 3x4
Block, 4x4
Block, 4x4, Flat
Block, 4x4, Short
Block, 4x4, Tall
Block, 5x1, Short
Block, 5x5, Flat
[b]- Bridges and Platforms[/b]
Bridge, Small
Bridge, Medium
Bridge, Large
Bridge, XLarge
Bridge, Diagonal
Bridge, Diagonal, Small
Dish
Dish, Open
Corner, 45 Degrees
Corner, 2X2
Corner, 4X4
Landing Pad
Platform, Ramped
Platform, Large
Platform, XL
Platform, XXL
Platform, Y
Platform, Y, Large
Sniper Nest
Staircase
Walkway, Large
[b]- Buildings[/b]
Bunker, Small
Bunker, Small, Covered
Bunker, Box
Bunker, Round
Bunker, Ramp
Pyramid
Tower, 2 Story
Tower, 3 Story
Tower, Tall
Room, Double
Room, Triple
[b]- Decorative[/b]
No known objects at this time...
[b]- Doors, Windows, and Walls[/b]
Antenna, Small
Antenna, Satellite
Brace
Brace, Large
Brace, Tunnel
Column
Cover
Cover, Crenellation
Cover, Glass
Glass Sail
Railing, Small
Railing, Medium
Railing, Long
Teleporter Frame
Strut
Large Walkway Cover
[b]- Doors, Windows, and Walls[/b]
Door
Door, Double
Window
Window, Double
Wall
Wall, Double
Wall, Corner
Wall, Curved
Wall, Coliseum
Window, Coliseum
Tunnel, Short
Tunnel, Long
[b]- Inclines[/b]
Bank, 1X1
Bank, 1X2
Bank, 2X1
Bank, 2X2
Ramp, 1X2
Ramp, 1X2, Shallow
Ramp, 2X2
Ramp, 2X2, Steep
Ramp, Circular, Small
Ramp, Circular, Large
Ramp, Bridge, Small
Ramp, Bridge, Medium
Ramp, Bridge, Large
Ramp, XL
Ramp, Stunt
[b]- Natural[/b]
Rock, Small
Rock, Flat
Rock, Medium 1
Rock, Medium 2
Rock, Spire 1
Rock, Spire 2
Rock, Seastack
Rock, Arch
[b]- Grid[/b]
The grid is a standalone object that costs $100 and is shown in the image above. It is a solid object, but objects do not snap to the lines on the grid, it is simply for visual usage and can be placed anywhere on Forge World.
[b]* = I do not know the true location or name of this object.[/b]
[b][u]Additional Facts Regarding Forge World's Objects[/b][/u]
[b]1.[/b] The grid shown in the image at the top of the thread, and in the object list is a solid object.
[b]2.[/b] The Revenant is a brand new vehicle much like the ghost.
[b]3.[/b] There are now two types of barriers; one being named a low volume barrier, and the other being named a high volume barrier.
[b]4.[/b] The low volume barrier acts like a hill in King of The Hill or a spawn area, except the low volume barrier sets up a barrier that if passed, will warn players to get back to the battlefield within 10 seconds or they will die.
[b]5.[/b] The high volume barrier is a more deadly version of the low volume barrier that acts as a death barrier, so when a player passes the set area, that player will die instantly with no warning.
[b]6.[/b] Players cannot swim...
[b]7.[/b] The teleporters can be edited to allow players, heavy vehicles, light vehicles, and air vehicles to pass though them. Each option can be either enabled or disabled.
[b]8.[/b] Teleporters can now be edited to increase the size of the teleporting effect. The size of the physical teleporter will not be changed, but the area of effect will either increase or decrease.
[b]9.[/b] There are no openable doors as objects on Forge World.
[b]10.[/b] Armor abilities can now be placed in forge, and just like a weapon, a player can pick them up and swap out their current armor ability for a new one.
[b]11.[/b] Every object has three different physical states, whether it is physical, whether it can be placed in the air when let go of, or whether it can fuse itself into other objects like with ghost merging or no-clip merging.
[b]12.[/b] The budget that you start out with on a blank canvas version of Forge World is $10,000. That is almost 7 times more than what we were given on Sandbox.
[b]13.[/b] There is no OLN on Forge World, each object has a set number of objects within its group that can be placed. This number is kept track of, and the player can refer to it at any time.
[b]14.[/b] There are roughly 150 different objects on Forge World, not including the objective items, spawns, teleporters, and any existing items from Halo 3.
[b]15.[/b] The respawn points now display a holographic spartan character above them.
[b]16.[/b] There is a new objective item named the Infection Safe Zone.
[b]17.[/b] Scenery type objects such as rocks are now placeable.
[b]18.[/b] There is enough budget and objects on Forge World to build a decently sized map that covers the entire World.
[b]19.[/b] There are 8 placeable Falcons.
[b]20.[/b] There are 4 placeable Scorpions.
[b]21.[/b] There are no civilian vehicles on Forge World.
[b]22.[/b] Only mongooses can change color.
[b]23.[/b] The target designator didn't make it to Forge World but will still be featured in other multiplayer maps.
[Edited on 09.05.2010 11:25 PM PDT]
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just to those with questions still they have a video about forge for reach already yeah its short but it gives u a few ideas of what to look forward to