So many old games had awesome optional matchmaking. Both Gears of War and Perfect Dark allowed you to host game lobbies and allow randoms and friends to join and choose maps or you could play private matches or you could join random games.
Chat was default and people were for the most part really, really cool.
Halo had the rep for the nasty online experience because of a few mistakes.
1) Where Gears and PD were lobbies of people you played with over and over, Halo was a series of one-off matches against strangers you'd never see again.
2) Where gears everyone played together and could be teamed differently each match, people were cool.
In Halo they allowed cross team chat before and after a match and because people weren't going to play with them again, they talked mad shit.
Halo 3 implemented tools to quickly mute and vote to kick which curbed a lot of the bs, but looking at how other games ran their lobbies would have cured a lot of that too.
Perfect Dark and Gears were just so unbelievably social and I don't understand how that can be so lost on this generation of game designers.
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