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Edited by Battlefront228: 5/24/2015 8:52:43 PM
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I once joined a weekly where the two players left right off the back. I decided to play through, expecting teammates. I didn't get them until the boss was at a quarter health. It's easy to come up with half asses solutions to justify matchmaking. So here are some thoughts to refute them. A) if it took approx 25-30 min to get a new teammate on a simple strike, what would that do to a raid team? Would you want 5 players to sit around for half an hour while you pray RNGsus gives you a 6th B) imagine a noob dropped right at Gorgons. He or she will have missed a good half the raid. That isn't how the experience is meant to be. There's meant to be a sense of triumph and struggle, and also progression, as you go deeper into the vault. Also, the rage posts when someone joins at Atheon and gets Vex C) do you really want to wait a good half hour for the system to register someone is inactive? Or how about taking your chances with a lock button and having the chance of being trolled. D) If they spend developers on implementing Mm, then there is no way those bugs are getting fixed
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