I once joined a weekly where the two players left right off the back. I decided to play through, expecting teammates. I didn't get them until the boss was at a quarter health.
It's easy to come up with half asses solutions to justify matchmaking. So here are some thoughts to refute them.
A) if it took approx 25-30 min to get a new teammate on a simple strike, what would that do to a raid team? Would you want 5 players to sit around for half an hour while you pray RNGsus gives you a 6th
B) imagine a noob dropped right at Gorgons. He or she will have missed a good half the raid. That isn't how the experience is meant to be. There's meant to be a sense of triumph and struggle, and also progression, as you go deeper into the vault. Also, the rage posts when someone joins at Atheon and gets Vex
C) do you really want to wait a good half hour for the system to register someone is inactive? Or how about taking your chances with a lock button and having the chance of being trolled.
D) If they spend developers on implementing Mm, then there is no way those bugs are getting fixed
English
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If you are waiting a half hour, you are using it wrong.
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And none of that can happen with lfg huh? To me the optional matchmaking just seems to be the easier of two evils. I hate using lfg because I'd rather just play the damn game, not wait around for a message or message 5 people and only get one reply. There's broken things with both that can happen but at least the matchmaking should be optional while still letting people use their preferred lfg site. It's just asinine of Bungie to assume we can't function well as players with randoms. I've had that same thing happen with me, where I was fighting Valus Tu Auruc all by myself only to have 2 people join at the end. But at least they joined in and stayed for the next few strikes.