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5/24/2015 8:22:15 PM
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Except that by your statement the team of randoms you're putting together for the raids is more effective than some randoms already playing the game. You are contradicting yourself by saying that matchmaking with randoms won't work, even though you said matchmaking from lfg works. It's the same exact thing and people from lfg are just as likely to drop out or not have mics. Don't know why you assume everyone will try and ruin your raid. But your mind sounds made up, have fun with lfg. I sure as hell don't like waiting 30 minutes for a single reply.
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  • 30 min? You are using it so wrong then. The difference between matchmaking and LFG is the randoms have mics and that you can choose which randoms you play with. If a random leaves you can replace them. If your randoms suck you can find new randoms. None of that is possible with matchmaking.

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  • Except that the strike matchmaking puts a new player in if one goes afk too long or leaves. It takes a few minutes but it finds somebody. And it would be able to work with the raids too. They would just have to sit there until they get revived or until the next checkpoint if it's on hard mode. And everyone should have a mic. They came with the damn system so anyone saying they don't either broke it or they're lying. I've gone through raids with multiple people who didn't use mics. It's not hard to communicate if at least one person has one, and like I said before everyone should have one. If you're willing to work with your team to win then you'll win. If you'd rather just use lfg and let BungieVision continue to not do their jobs go ahead. They have a shared world shooter. An MMO. Matchmaking is the first thing they should have fully implemented instead of wasting time on all the buffs and nerfs. Not to mention all the bugs STILL in the raids.

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  • Edited by Battlefront228: 5/24/2015 8:52:43 PM
    I once joined a weekly where the two players left right off the back. I decided to play through, expecting teammates. I didn't get them until the boss was at a quarter health. It's easy to come up with half asses solutions to justify matchmaking. So here are some thoughts to refute them. A) if it took approx 25-30 min to get a new teammate on a simple strike, what would that do to a raid team? Would you want 5 players to sit around for half an hour while you pray RNGsus gives you a 6th B) imagine a noob dropped right at Gorgons. He or she will have missed a good half the raid. That isn't how the experience is meant to be. There's meant to be a sense of triumph and struggle, and also progression, as you go deeper into the vault. Also, the rage posts when someone joins at Atheon and gets Vex C) do you really want to wait a good half hour for the system to register someone is inactive? Or how about taking your chances with a lock button and having the chance of being trolled. D) If they spend developers on implementing Mm, then there is no way those bugs are getting fixed

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  • If you are waiting a half hour, you are using it wrong.

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  • And none of that can happen with lfg huh? To me the optional matchmaking just seems to be the easier of two evils. I hate using lfg because I'd rather just play the damn game, not wait around for a message or message 5 people and only get one reply. There's broken things with both that can happen but at least the matchmaking should be optional while still letting people use their preferred lfg site. It's just asinine of Bungie to assume we can't function well as players with randoms. I've had that same thing happen with me, where I was fighting Valus Tu Auruc all by myself only to have 2 people join at the end. But at least they joined in and stayed for the next few strikes.

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