You'll have to forgive me if I sound harsh but I'm just going to speak my mind. The heart of the issue becomes Bungie's philosophy versus what a lot of people in the community want (why does this sound familiar?) People cry for trivial changes that do nothing to enhance the enjoyability of the game--nerfs and buffs--and they get them. But when it comes to certain requests, like this specific one about access and bringing more people into the game via optional MM, Bungie's "current" philosophy prevents them from action? Unfortunately this is a recurring theme...
I respect DeeJ for answering tho. Even if his answer/Bungie's current position on this is silly. This is a no-brainier decision with optional MM if you want the franchise to grow. Instead you are alienating even more folks who won't be back for Comet. While Bungie's philosophy may be "you can't win them all" and just want to sweep this one under the rug--to that I would simply say: "yes you can" given the talent level over there to find solutions to EASY problems like this one.
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Because "optional" matchmaking will only lead to more headache, especially in the forums. People think matchmaking will suddenly make content more available to the masses. It won't. I would be willing to bet 75% of teams don't make it past confluxes. That's 3 in every 4. Raids aren't something 6 micless randoms can run through (cough weekly strike cough). They take skill, dedication, communication, effort. So much can go wrong. Fireteam members leaving and crippling a raid. Someone drops in last minute and snags a Gally. Sucky player who barely meets minimum levels refuses to leave. No mics. Endless wipes. Rage quitting. Honestly, Deej is right to suggest LFG sites. Should they have been baked in? Yes. Do they need to now? No. I was literally the biggest pro matchmaking supporter until I found LFG. The. I realized that one website was more effective than anything destiny could through together, matchmaking includes
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From reading everyone's posts I think the general solution is to include LFG in the game. We need matchmaking options. -mic yes/no Etc Someone somewhere made a post about that. Credit to him.
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Except that by your statement the team of randoms you're putting together for the raids is more effective than some randoms already playing the game. You are contradicting yourself by saying that matchmaking with randoms won't work, even though you said matchmaking from lfg works. It's the same exact thing and people from lfg are just as likely to drop out or not have mics. Don't know why you assume everyone will try and ruin your raid. But your mind sounds made up, have fun with lfg. I sure as hell don't like waiting 30 minutes for a single reply.
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30 min? You are using it so wrong then. The difference between matchmaking and LFG is the randoms have mics and that you can choose which randoms you play with. If a random leaves you can replace them. If your randoms suck you can find new randoms. None of that is possible with matchmaking.
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Except that the strike matchmaking puts a new player in if one goes afk too long or leaves. It takes a few minutes but it finds somebody. And it would be able to work with the raids too. They would just have to sit there until they get revived or until the next checkpoint if it's on hard mode. And everyone should have a mic. They came with the damn system so anyone saying they don't either broke it or they're lying. I've gone through raids with multiple people who didn't use mics. It's not hard to communicate if at least one person has one, and like I said before everyone should have one. If you're willing to work with your team to win then you'll win. If you'd rather just use lfg and let BungieVision continue to not do their jobs go ahead. They have a shared world shooter. An MMO. Matchmaking is the first thing they should have fully implemented instead of wasting time on all the buffs and nerfs. Not to mention all the bugs STILL in the raids.
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Edited by Battlefront228: 5/24/2015 8:52:43 PMI once joined a weekly where the two players left right off the back. I decided to play through, expecting teammates. I didn't get them until the boss was at a quarter health. It's easy to come up with half asses solutions to justify matchmaking. So here are some thoughts to refute them. A) if it took approx 25-30 min to get a new teammate on a simple strike, what would that do to a raid team? Would you want 5 players to sit around for half an hour while you pray RNGsus gives you a 6th B) imagine a noob dropped right at Gorgons. He or she will have missed a good half the raid. That isn't how the experience is meant to be. There's meant to be a sense of triumph and struggle, and also progression, as you go deeper into the vault. Also, the rage posts when someone joins at Atheon and gets Vex C) do you really want to wait a good half hour for the system to register someone is inactive? Or how about taking your chances with a lock button and having the chance of being trolled. D) If they spend developers on implementing Mm, then there is no way those bugs are getting fixed
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If you are waiting a half hour, you are using it wrong.
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And none of that can happen with lfg huh? To me the optional matchmaking just seems to be the easier of two evils. I hate using lfg because I'd rather just play the damn game, not wait around for a message or message 5 people and only get one reply. There's broken things with both that can happen but at least the matchmaking should be optional while still letting people use their preferred lfg site. It's just asinine of Bungie to assume we can't function well as players with randoms. I've had that same thing happen with me, where I was fighting Valus Tu Auruc all by myself only to have 2 people join at the end. But at least they joined in and stayed for the next few strikes.
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Wise words. I have friends on PSN but most of the time I play on my own because they're in different timezones and I, too, have never failed a weekly with randoms. At least give people the OPTION, its not going to kill anyone for having MM. They even admitted themselves a few months ago that a ridiculously low number of people have actually done raids - 19%? IIRC. Anyway, I would bet that most of the 70 odd % that haven't raided would say so because there's no MM.
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Matchmaking at most would bring it to 20%. It's not going to suddenly open content. So many things can go wrong a full run of a raid match made is statistically impossible. And Bungie knows this
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But that's the whole point of it being optional. It won't hurt anyone but those that actively choose it. I just don't understand why it's not there to encourage, even if just a few more people, to play a bit more of their content?
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Edited by Battlefront228: 5/24/2015 8:32:15 AMIt took Bungie 3 months to make Xur sell heavy ammo. Bungie does not have limitless resources. The harm would be in time and resources spent. Bungie obviously has numbers to back up the lack of matchmaking, else they wouldn't fight the community. They know that it's a waste to assign a team to implement match making. I'd rather they fix something that needs to be fixed than something with less than a 1% success rate Edit: when you say a few, I can tell you it will literally be a few. Like the fire team of 5 who walks the one random through. The success rate will be laughable
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"Rather fix something that needs to be fixed" You're right. They have better things to do like listening to the crying fcuktards who want guns nerfed, all while refusing to experience the dam game for themselves so that they can see to that what THEY want to be fixed gets fixed.
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Very well put.
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Don't listen to battlefront, he's an -blam!-ing elitist troll.