https://www.bungie.net/en/Forum/Post/145703869/0/0 [b][u]This is why this list is here[/u][/b]
https://youtu.be/EDEtT9j_zAU [b][u]<<<<===== PROOF I WAS RIGHT ABOUT YEAR ONE BEING A BIG BETA TEST!! THANK YOU BATMAN[/u][/b]
https://www.bungie.net/en/Forum/Post/134568374/0/0
And mad props to everyone here
https://www.bungie.net/en/Forum/Post/131882380/0/0
Where to begin, how bout my name.
1) this game feels like it is still in the beta test stage
(Fragmented story, undeveloped characters, constant retweeks, oddly empty planets and social hubs)
[spoiler]edit:
1.1) Game clearly was cut in half to satisfy an artificial timeline (10 years?!). Oryx ship is the chopped up remains of crotas end. Let that sink in if you were unaware.
1.2) Auto Rifle Buff https://www.bungie.net/en/Forum/Post/112475070/0/0[/spoiler]
2) weak servers that have trouble keeping players in game with out getting a zoo of animal error codes, PvP matches with such bad lag that players could melee from across the room.
3) under developed worlds, no difference in gravity, atmosphere or weather (yeah the sky changes but there are never any storms that effect the surface).
4) underwhelming pve battles, (about as challenging as shitting while seated)
5) an "open-world" that is hardly open and mostly locked
6) telling people you can "go anywhere you can see" then turning around in the beginning and walking 5ft before falling off a cliff, proving you can't.
7)having PvP vendors sell weapons and armor that don't make the slightest difference in crucible any way (because only impact matters lol)
8)the weakest dlc content ever, might as well call it "5 mins of extra game play"
9) create crap material and selling it to the public as more than it is, you started with vault of glass then made crotas end which wasnt even half the size, now you got prison of elders [b][u]which is even smaller[/u][/b]. Great plan, people hate you cause dark below was to small, so lets make a smaller event
10) every sparrow looks [b][u]exactly the same[/u][/b] slapping a different paint job on something doesn't make it different, at least give us something to use sparrows for like racing or something.
This one is important
11)[u][b]wasting time on dumb projects like the purple ball or adding 42 brand spanking new ships[/b][/u] [u][b]WE CANT EVEN USE SHIPS BUT YOU ADDED MORE OF THEM THAN ANYTHING ELSE[/b][/u]
12) focusing time on bad development ideas instead of focusing on ways to increase game play
13) effectively shitting on the players who got a season pass especially with the taken king dumb emotes
14) building the game for 10 year olds but marketing it to older crowds
15) also advertised players could play however they want but constant redundant nerfs force limited weapon choice (pulse rifle and shotgun)
16)[b]NO[/b] [u]optional[/u] MM for any of the current end-game activities or optional MM for almost all of the game.
17) how many months in the game and still no grimoire in the game, only hardcore fanboys would go to the website to read nonsensical unorganized "info" cards
18) forcing players to make their own connection between different cards, keep the majority from reaching a complete consensus on any aspect of a story
19)no skip button, no explanation needed.
20)"[b]Severely limited gear variety[/b]: Literally everything from weapons to ships are just re-skins of the same model. "
21)"[b]Pointless Factions[/b]: There is zero motivation given for joining anyone aside from liking their weapons or armor color scheme. Actually, I'll expand this to pointless NPCs. Everyone is pretty much a gear vendor in this game. "
22)"[b]Terrible UI[/b]: I don't have a mouse so why do I have to drag a cursor around to select things
23)antisocial social area..the tower holds 16 but the reef really only holds around 10. Also need a way to build teams in the tower based on activity would remove the need for matchmaking. A posting board or something.
24) no voting options for PvP or Vanguard strike playlist
25) plethora of RNG animal error codes
26) incredibly repetitive, face it fanboys!
27)almost no fixes to the raid glitches, only the cheeses
28) poor map design: twilight gap, rusted land and blind watch have basically the same blueprint with a couple of walls built or destroyed .. All cqc choke point with one long sighted choke point.
29) very poor weapon balance concept: the autorifle Nerf or bungie's genius idea to make a three round burst pulse rifle a mid-range "king" which completely over shadows the semi auto at long range and the autorifle at close.
30) selling a dlc which is just a strike or mission map run backwards which is a con job in a nutshell
Other players thoughts
31)no in game audio or video grimoire(so how much did you pay those voice actors and for how many mins of audio)[spoiler]
[quote]Making one of the hardest parts of the game reward you with crappy upgrade materials that you get just for doing a public event
[/quote]
https://www.bungie.net/en/Forum/Post/126367080/0/0
[quote]Skip button. No point in listening to the super vague boring story cutscenes more than once. no point in watching it the first time. If I wanted to hear characters tell me "you're gonna see a lot of things u won't understand, I don't have time to explain why I don't have time to explain, or I would tell u, but I won't,".[/quote]
[quote]1)nerf the GOOD weapons NEEDED for balanced the PvP..
2)NO dedicate server for each country
3)You dont need to do all the missions for finish the game, but just 4/5
4)huge lag and hackers[/quote]
[quote]how the game was marketed versus how it was actually built. I definitely identify with feeling shafted as someone who preordered the Limited Edition.
There is hardly anything to add that hasn't been listed, but here goes:
-[b]Severely limited gear variety[/b]: Literally everything from weapons to ships are just re-skins of the same model.
-[b]Pointless Factions[/b]: There is zero motivation given for joining anyone aside from liking their weapons or armor color scheme. Actually, I'll expand this to pointless NPCs. Everyone is pretty much a gear vendor in this game.
-[b]Terribad UI[/b]: I don't have a mouse connected to my PS4; so why in Maker's name do I have to drag a cursor around to select things? Did they just ship this hot mess with the Dev Interface and call it a day?[/quote]
[quote]Blatantly antisocial social area..a way to build teams in the tower based on activity would remove the need for matchmaking. A posting board or gathering point would be great...stand in area X if you want to raid..area Y for nightfalls etc.[/quote]
[quote]I would be neat if like this is just an idea tho. If the tower had like your own personal space, and the foes you killed or something have you trophies. And like you can buy build places or something.[/quote]
[quote]Both halo and cod games feature a voting option for the next map in lobbies. Lol none of that here. Not during roc strikes. Not even in that sad excuse of pvp they cater to.[/quote]
[quote]They constantly ignore the community, never giving us a chance to voice our opinions.[/quote]
[quote] it has great gun mechanics and amazing visuals but its the exact opposite with everything else. For a game taking place in solar system with many huge planets to explore it is rather small and lonely(no life besides the the few enemies we have).[/quote]
[quote]Forgot the animal planet lessons, of RNG animal names.[/quote]
[quote]You bring up a very interesting point... Instead of making bosses nearly damage resistant as a means of making them more difficult to beat or increasing their numbers... Have the environment make things more challenging... As you said... Atmosphere, gravity etc wouldve been wonderful to see affect gameplay[/quote]
[quote]Yup. This about sums it all up. What about repetitive game play? Limited game play as well. Also, them being forceful towards people that didn't own DLCS. putting aspects of things you have to purchase into the vanilla to take away content that was with the game at release.
Edit: OH and, they still haven't fixed any glitches regarding anything. All raid glitches still remain in the game, yet they instantly fix anything that would progress a person a tad bit faster (cheesing). In that respect, it seems like they enjoy creating invisible barriers to keep people from leveling up faster. Also, not changing game breaking glitches is unforgivable. It actually breaches their contract with Activision.[/quote]
[quote]All of the above +
- poor map design: twilight gap, rusted land and blind watch have basically the same blueprint with a couple of walls built or destroyed .. All cqc choke point with one long sighted choke point.
- very poor weapon balance concept: the autorifle Nerf was mathematically correct but the reason it was stupid is that bungie had the genius idea to make a three round burst a mid-range "king" which completely over shadows the semi auto at long range and the autorifle at close.
-selling a dlc which is just a strike or mission map run backwards which is a con job in a nutshell ![/quote]
[quote]Great thread! Sad part is while this describes a whole lot of what's wrong, it's not everything.
My #1--Game clearly was cut in half to satisfy an artificial timeline (10 years?!). Comet is the other half of Destiny. Let that sink in if you were unaware of that...[/quote]
[/spoiler]
https://youtu.be/etSLbQPzT4o
Ill keep adding to this list, if you don't like what I said, go back to playing destiny and stay out of feedback, feedback is meant for stuff like this. If you agree or would like to add to it, leave it in the comments.
https://www.bungie.net/en/Forum/Post/121013862/0/0
If you want to share this thread
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1 ReplyBump.
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Lack of raids
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3 Repliesmaybe if they didnt have pvp they could focus more on PvE, keep iron banner and trials, but honestly, pvp is such a joke
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3 RepliesA lot of your points have been addressed so why aren't they removed yet?
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1 Reply
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Bump.
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Also bump.
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1 ReplyLOL! That picture made me almost suffocate with laughter. XD
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Destiny should fix hacking cause someone put down 2 bubbles went inside the bubble and killed me it just said killed by the name not gonna say who but it didn't even show a gun either...help
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With a god-like budget of 500 million dollars to develop this game, you'd think they would have made a god-like game. Instead they used it all up on advertising. Disgusting!
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1 ReplyI don't have the time or the interest any longer to list all the disappointments this game has.
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1 ReplyYou get a BUMP! And they get a BUMP! Everone in favor gets a BUMPBACK WHALE!
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~Customized Bump~ [b]“The educated ones leave(see past bungie(visions) Lies), the ones with the potential to right the wrongs. They leave the weak(The ones who can see it still)behind. The tyrants(there Philosophy) continue to reign because the weak cannot resist. Do you not see that it is a cycle? Who will break that cycle?”[/b] ~~Chimamanda Ngozi Adichie,
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1 ReplyBumping because Bungie's gay.
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2 Replies[quote][b][u]PATCH NOTES FOR THE TAKEN KING[/u][/b] [i](Fan-made)[/i] 1.3.0.0 - [i]The One Before the King[/i] [b][u]Classes[/u][/b] [u][i]Warlock[/i][/u] • Firebolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering it's cooldown. • Solar grenade radius slightly increased. [u][i] Titan[/i][/u] • Lightning grenade radius reduced. • Striker and Defender melee range increased. • Ward of Dawn has been improved. Nova bomb and Fist of Havoc will still continue to destroy Ward of Dawn but not kill those inside. Those inside Ward of Dawn are still vulnerable if an opposing guarding triggers a super inside the Ward of Dawn. Golden Gun will continue to destroy Ward of Dawn with two shots. • Defender melee ability Disintegrate now triggers on hit instead of kill. [i][u]Hunter[/u][/i] • Arcbolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering its's cool down. • Arc Blade now generates more orbs in PvE. • Tripmine Grenades that explode when expired will not damage the owner. [b][u]Weapons[/u][/b] [b]Hand Cannons[/b] • Slightly reduced range values. [b]Auto Rifles[/b] • Increase base damage by 3%. • Slightly increased range values. [b]Shotguns[/b] • Reduced base damage by 2%. • Slightly reduced range values. [b]Sidearms[/b] • Base damage increased 1.5%. • Range values increased. [b]Exotic Weapons[/b] • SUROS Regime - Focused Fire is now an optional perk. • Nechrochasm - Damage increased. • Thorn - Rate of fire slightly reduced. Damage over time slightly reduced. • The Last Word - Rate of fire slightly reduced. Fixed bug that increased accuracy too much when looking down the sights. • Vex Mythoclast - Increased ammo reserve. • MIDA Multi-Tool - Improved scope, increased damage output. • The 4th Horseman - Replaced Return to Sender perk with an upgraded version of the same perk, Recycled Goods. Increased chance of ammo directly to the magazine after each kill. • Dragon's Breath - Flares left from Pyromancer perk have been improved. Larger radius and increased damage. • Truth - Magazine now shows three shells instead of two. • Invective - Increased range values. [b]Exotic Armor[/b] • An Insurmountable Skullfort - Added Increased Armor perk. • Apotheosis Veil - Private reserves perk has been reworked. Immediately regenerate health for you and nearby allies on activating super. • Skull of Dire Ahamkara - Delusions of Grandeur perk now also slightly increases travel speed of Nova Bomb. • ATS/8 Arachnid - Arachnid Sensorium perk now also grants the Combustion perk for Golden Gun. • No Backup Plans - Improved Disintegrate now provides War Machine for Force Barrier. • Ruin Wings - Added perk Light As a Feather. Provides Increased Height for Lift. • Sunbreakers - Helium Cycle perk now also slightly increases damage and duration for Solar grenades. • Don't Touch Me - Defensive Reflex perk now stuns the attacker for 0.5 seconds after a melee hit. • Young Ahamkara's Spine - Improved Tripmine Grenade perk now also grants an additional Tripmine grenade along with making them more durable. • Mk. 44 Stand Asides - Be Somewhere Else now also increases duration of Juggernaut. Also provides Discharge for Storm Fist. • Peregrine Greaves - Added perk Beast of Prey which triggers after an airborne Shoulder Charge kill. Increases agility and weapon reload speed for 15 seconds. [b][u]Tower/Vendor[/u][/b] • Vendor items now cycle as previously intended. • Added a handful of brand new, never before seen bounties to the bounty trackers. • The Guardian Outfitter will now have added shaders and emblems available for purchase. • Xur will now sell Etheric Light. • Weapon Parts will now be available for purchase at the Gunsmith. [b][u]PvP[/u][/b] [b]General[/b] • Dedicated servers are coming to Destiny! They will not be available at the launch of The Taken King but we are working on getting them in place post launch. More to come soon! • Added a penalty for leaving matches. Upon quitting a match in progress you will not be able to queue for another match for five minutes. Closing the game will incur the same penalty. • Menu option for logging out and changing characters will not be available when loading into a match. • Added additional bounties. • Doubles game mode is available Monday-Friday, every week. • Slight redesign of Shores of Time. The change will make capturing point A more appealing during control matches. • Slight redesign of Blind Watch. The change will make capturing point A more appealing during control matches. • We are very excited to announce custom game modes for crucible. More on this coming soon! • Elimination will now be available Monday-Friday, every week. • Titans Ward of Dawn no longer spawns orbs upon activation. • Added a feature allowing players to vote for the next map in the playlist. • All players that have been matched will now be displayed on the pre-game screen. [u][i]Event: Iron Banner[/i][/u] • Added larger maps into the rotation. [u][i] Event: Trials of Osiris[/i][/u] • Trials of Osiris will now be available all days of the week. • Increased drop rate of cloaks, marks, and bonds. • Legendary engram's will now drop more often at 5-9 wins on a passage. • Added additional legendary shaders to the post-match loot table. [b][u]Activities[/u][/b] [b]Strikes[/b] • Weekly Nightfall Strikes now supports optional matchmaking. [b]Prison of Elders[/b] • Added optional matchmaking for levels 32 and 34. • Increase treasure key drop from the smaller chests in the Queens Barrows. •Increased chance of Etheric Light drops on all difficulties. [b]Raids[/b] • Fixed many bugs and exploits. • All encounters at the Templar boss location in the Vault of Glass can no longer be completed with guardians standing on the opposing ledges. All guardians will be teleported to the encounter location. This also goes in to effect for the Oracles before the Templar encounter. • During the Atheon encounter in the Vault of Glass if he is unable to send a guardian through time he will become invulnerable to damage until his next attempt. • Atheon has improved his balance and should be no longer fall off his domain. However, just in case he does, he has implemented safety measures to ensure he will be teleported back to his original location after falling. • During The Abyss encounter in Crota's End it now requires three guardians to stand on the plate to start forming the bridge. This is to prevent a raid group from having only one guardian complete the encounter for everyone. • The Bridge encounter in Crota's End will now function slightly different. If a guardian attempts to cross the gap without a fully formed bridge said guardian will meet an untimely demise. • During The Bridge encounter in Crota's End it will now be required to have all living guardians across the bridge before the second phase of the encounter begins. Once the second phase begins any living guardians who have not yet crossed the bridge or revived without crossing will be annihilated by the Annihilation Totems. For every guardian killed by an Annihilation Totem another will die on the opposing side of the bridge. • For the Crota encounter, hive enemies will be more aggressive. • Etheric Light now has a chance to drop for the Aetheon and Crota encounters. • Added level 35 difficulty tier to both the Vault of Glass and Crota's End. [b][u]User Interface[/u][/b] [b]Inventory[/b] • Just in time for The Taken King expansion we are very pleased to announce we have completely overhauled the inventory system for Destiny. No longer will you need to use external measures such as the Destiny app or the Destiny Inventory Manager extension in order to manage your inventory. You will now have added inventory space and it will be shared between all of your characters. The vault will still be available to keep your inventory from being too cluttered. We will have more to show about this in the coming weeks! • Gear loadouts. You will now be able to set loadouts for your armor and weapons. With the press of a couple buttons you may switch to a preset gear loadout. These can be used at any time but will not activate until your next respawn. • We have revamped out the directional buttons function. Each directional button will prompt a radial menu. Pressing the right directional prompts a menu for different emotes to choose from. Down will prompt a menu for consumable items such as ammo synths. Left will bring up your gear loadout menu. • Bringing up your ghost will now display aquired bounties in the lower right-hand corner. [b]General[/b] • You requested, we listened. Grimoire cards are now able to be viewed in-game. • Progress menu will now display an in-game advisor. [b][u]Weapon Reforging[/u][/b] • To continue our efforts with keeping a well forged weapon balance within Destiny we have removed some of the weapon perks you were once able to obtain. In order to keep it a fun and fair experience for all we will be removing those perks from weapons that still have them. They will be replaced with their similar counterparts. For example, hammer forged on a shotgun may be replaced with rifled barrel. • Pre-House of Wolves weapons will no longer display Upgrade Damage perks. • Weapons acquired fron the Prison of Elders may now be re-rolled at the Gunsmith. Exclusive Prison of Elders perks still apply. • Weapons acquired in the Trials of Osiris may now be re-rolled at the Gunsmith. Exclusive Trials of Osiris perks still apply. • Glimmer required by the Gunsmith for re-rolling a weapon has been decreased. [b][u]Items[/u][/b] [b]Currency[/b] • Glimmer cap has been raised to 50,000. • Judgement's chance can now be purchased with two of any cores. (One of each, or two of the same.) • Tokens of Flight, Identity and Judgement can be used for any reputation gains. Much like commendations.[/quote][/quote]
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1 ReplyThe scoutrifle hate... No 347 vesta dynasty still no fate of all fools.... Multitool getting outranged by handcannons...
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I agree with almost everything except for the thing about the UI, I really like the idea, it's more unique than any other game
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