Ok seriously. You can roll into a battlefield match with 64 people, huge ass map, and mass chaos and destruction everywhere. Not even the slightest inkling of lag
You hop on a 3v3 in destiny. Everyone's red bar. The guy you shotguned two minutes ago kills you and then finally dies a minute later
Update: alot of people are making the argument that destiny runs off a host system. While this is very true, I was just using battlefield as an example. Call of duty uses a host system and has never suffered the massive lag issues as destiny. Same with halo, and almost every other pvp game out there
Update 2: everyone seems to think that call of duty suffered the massive lag issues as destiny. It's true that if someone with garbage Internet was host the whole match would lag. Bit he wild normally be kicked within a minute. And he definitely would not have been host again
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3 RepliesOk, here is why, destiny runs peer to peer, bungie servers do updates, authentication and matchmaking, they do not serve the game, our consoles do, one person in the game is the host. The ping time of all players being served by that host will determine the lag. This is not the same as bandwidth (altho the more the host has the better). Most peer to peer games give options for region and accepted ping time, destiny does not. This means the players may be in different regions, even if everyone has "fast" internet (large bandwidth, more data per second) it wont help with lag because no matter how much bandwidth you have it can't help ping (the amount of time taken for data to travel). Until we get these options that p2p games have had for going on twenty years, destiny will stay a lagfest.