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#feedback

Edited by Ragnellrok: 5/1/2015 9:39:11 PM
8

Primary Exotics Redux. Should they have burn?

Yes

117

No

21

Maybe/Some of them

73

Should primary exotics have burn damage? I figure people have posted about this numerous times, but I feel that there is little-to-no incentive to use a primary exotic slotted weapon, with the exception of the Mythoclast, in most endgame activities. I feel that most of these weapons should be given a burn of some sort to promote using them in things like nightfalls and heroics, instead of something like Gjallarhorn, Truth, Thunderlord, Ice Breaker or Invective. Right now I feel the weakest guns in order are: 1. No Land Beyond 2. Auto-rifle exotics* 3. Dragon's Breath** 4. Pocket Infinity/4th horseman 5. Super Good Advice Some of these aren't primary, but I put them on the list because they should be looked at again, to make them feel less gimicky, and more like an exotic. *Suros is ok still, but other alternatives are far better now, like Red Death, and Nechrochasm needs a buff to it's damage and/or it's range/stability at the base level. **This should be reworked in how it's unique perk works. Maybe you could have it drop solar grenades at a set interval, and they activate as soon as they hit something, so it would play upon it being a dumb-fire weapon and would make a good cc weapon in more than just one spot. My suggestions for burn damage on some of them are as follows: Suros Regime- Void or solar (I don't know why but the weapons ability makes me lean more void) Thorn- Void (goes with the quest requirements really well, as well as the design of the gun itself) Hard Light- Arc or Solar (maybe a switch element like Murmur) Bad Juju- Void or Arc Red Death - Solar (just goes with the name) Monte Carlo- Solar Mida Multitool- switch element between all 3? (otherwise solar>arc>void) EDIT: I removed Bad Juju from the list, mostly because I remembered about SGA and while it's perk allows for inaccurate fire, it also makes it more gimicky and less like an actual weapon that you can shoot regularly (as it's best used in a burst fire method). Also keep in mind that the slots 3, 4, and 5 all come after a 4 way tie. And slot 4 is now a 2 way tie as well. Considering this makes up for almost half the exotics, I would then add Bad Juju, simply because it's time to kill, for me, seems slower than that of Red Death, it could just be me, but I feel like it could be improved in some way, probably a burn, simply because of shields. EDIT 2: I added 4th Horseman, why? Because of the abysmal range, it's risk far outweighs it's reward, it would have been okayish before the shotgun range nerf, but now even at maximum range, you still have to basically be touching the enemy with it to do damage.

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  • Edited by Slaughter919: 5/2/2015 8:10:53 AM
    They could always add a "Kinetic" shield for enemies in Nightfalls and such and make it so non Void/Solar/Arc weapons hit harder on the enemies with "Kinetic" shields, thus giving the Kinetic weapons good use.

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