Have you ever heard of the "burning plane" analogy used within Bungie since the Halo 2 days?
When Bungie was developing Halo 2 they were so ambitious that they bit off more than they can chew, the Halo 2 we have today is roughly a half of what was supposed to ship (campaign wise anyways), since then Bungie adopted the idea that once a project becomes green-lit it becomes a burning plane that [b][u]must[/u][/b] land and the pieces of this "plane" that come off on descent are sacrifices that must be made in order to "land" safely.
While I admit that the idea that Destiny today is but a shell of what Bungie wanted to ship is one I associate with, I allow myself to only become disappointed by it to a degree while understanding that the plane must land. One way or another.
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The only parts of the plane that landed this time was the cockpit :/
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I'd say part of the frame as well.
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So you're saying Bungie is a larger Peter Molyneux... hmm...
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I could see why the comparison would be drawn. At least it could be argued that Bungie is delivering the game they promised, somewhat in pieces. Peter delivered 3 good games and marketed them as RPG Renaissance.
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I understand your analogy, but, what I don't consent is selling those supposed "sacrifices" as extra content. Its scrap meaning it should have not even been fully developed in the first place.
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We live in a world where DLC exists, the way I see it is either we go back and decide that whatever gets left on the cutting room floor never sees the light of day... [b][i]or[/i][/b] We allow them to scuttle the pieces that need to be sacrificed in order to ship the product and then later sell them to us as DLC once the pieces scuttled are finished, polished, and ready for us to enjoy as an extension of the product we originally bought. In my honest opinion, the only DLC policy we should be against is one that has a dev [i]intentionally[/i] leave content out to sell it later as DLC. Good luck figuring out which is which. One can't be sure but my theory is Bungie was pushed on that September 2014 deadline and shipped what it could, Trials of Osiris, The reef, Mercury, Europa, the European dead zone, the Chicago swamplands, Charlemagnes vault on Mars, Etc. All of it was cut because it simply wasn't on par with what [i]was[/i] shipped. To me, that leaves it as fair game for post launch support content (DLC). Like I said, I'm sure these last few years haven't been easy for devs, DLC is tricky business, particularly if no ill will toward the consumer was wanted but it is perceived as such.
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Most of those things cut out were shown in promotional videos for the game all the way up to launch. They would have known far ahead of time if something wasn't ready. It's just an interesting conversation ya know?
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I agree with this 100%
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This was an interesting read. *sips tea* Go on.