No offense but this is just as much of a cheese. You are deliberately working around the function of the totems. Ie. death for not holding totems while building bridge. This is no different than avoiding building the bridge. Just a different cheese.
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Edited by DoubleDizle: 4/19/2015 6:03:47 PMThey could easily fix this by actually requiring bodies on the totems to keep the bridge forming. As it is now, you really don't, you just need to hop off middle for a moment. Swinging across is clearly cheesing, but I think its hard to call building it, no matter how you do it, cheesing. If they make it a workable mechanic, its still legit in my eyes. Is it intended to be this way? Probably not, I don't see why they've never actually fixed the mechanic though.
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If it isn't how it was intended it is a cheese. That's kinda the definition.
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Yes, I understand the definition of cheese, that's not the question here. My point is, if the intention was to have all plates covered to build the bridge, why isn't it coded that way? It is easily fixed if that is really the intention.. but we don't know what the intention is, since there are no instructions, only trial and error. We can't call it cheese because of how we think it should work.
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My guess is because they expect people to have to jump on and off to stay alive. This way it doesn't stop every thing giving a little leeway.
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Edited by DoubleDizle: 4/20/2015 3:20:34 PMTrue, however we are still speculating the intent. My theory is that they leave things up to strategy, otherwise I feel like the criteria to get it done would be more specific. Examples of things they could do: All plates covered to build the bridge, totems don't reset completely just by stepping off middle plate, a gate keeper must be killed by each player to spawn ogres, etc.
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Just for a heads up. You do not have to kill gatekeepers to spawn ogres. All you need to do to spawn ogres is have no one alive on the starting side and then kill enough things and ogres will spawn as long as nothing glitches. (I have had times before when no one was alive on the starting side yet ogres wouldn't pop. It wasn't until the people who were dead went to orbit and rejoined for the ending phase to start) I have killed the ogres many times while having multiple gatekeepers up since you can only kill them with the sword.
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I know about the gatekeepers, I was listing things that "should" be in place if they wanted to make the phase more strict to complete it. I do kinda feel like you should have to kill them though, and I usually do anyway just because I like killing things with the sword.
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I agree but sometimes things get complicated, especially on hard and you can't kill the gatekeepers be it, you would die or the sword wears off. If you had to kill them to advance, most likely a lot more people wouldn't be clearing CE. To make it fair, if you had to kill the gatekeepers, they would have to at least give you a swordbearer on the other side if there are gatekeepers still up. That would make it more fun, challenging but still fair and have a way to clear even if you know what hits the fan.
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Yeah, I agree. I think they don't require a laundry list of things due to this reason, and for strategy purposes. People call it cheesing if you don't do it the way they think it "should" be done, regardless of the phase requirements in place.
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And you wrote the code for the totems? You came up with the idea? The prerequisite for totem activation is standing on the center too long without standing under totems. The only reason you think you HAVE to be under totems, or else it's cheesing, is because you assume that. Using logical thinking, you can understand cause and effect. lab rats do this all the time- you'll get there one day.
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And you wrote the code for the prerequisite for the totem activation? You designed it? How do you know building the bridge isn't the cheese and swinging across isn't the proper way? Did you design it? No, these are commonplace assumptions that the proper way is build bridge while holding totems. ALL ASSUMPTIONS. You stated that the prerequisite for totem activation is standing on the center "too long" , how do you know that the totems are not instantly starting when someone is on center but no one on totems? Isn't it possible that you just don't see the color change yet they started? You assume that because there is a slight delay before NOTICEABLE totem activation that it is not already starting. Using logical thinking, you can understand you are just a b!tch on the forums making waves. Stay in high school kid, try to go to college maybe you won't be a dumb*ss all your life.
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dude, i know they begin to move, but they don't try to kill you instantly- that's what i mean by letting you stand on it for a while. not trying to make anyone rage- just pointing out what the game lets you do.. I'm also in college working on a computer science degree. which i don't need to bring up- but obvious logic is that you can stand on the center for a while without it killing you. that is not an exploit.
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I can swing across without it killing me. So mo exploit? I didn't say it was a glitch like crota permanent kneel, just a cheese.
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I thought that was patched?
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They thought so too. I solo all of normal ce with all 3 classes each week. Swing across every time. You just have to stay in the bridge lane for most of it.
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We tried this last night and the ogres didn't spawn. Once we formed the bridge and walked across, they spawned. Was swinging across stealth patched or just buggy for us multiple times? Just to clarify, not being a smart ass here.. Serious question.
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You can not get any more legit then this if you are doing it with less then 5 people. Also, there is a penalty for not having people stand under totems, you lose your super and there is always a risk of death if you don't get off the plate in time. Considering the penalty and the risk I don't see how you can call it a cheese. But to each their own.
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It was designed for a team of 6 with the leeway of 1 person dying. You are suppose to hold the bridge til it is fully formed not jump on and off. It is understandable that enemies may force you off for a second which is why it doesn't completely despawn. Taking advantage of that is not a glitch but is a cheese even in the video the bridge despawned and you had to swing the sword across the gap. Only difference is your way takes longer and is less effective. Still a cheese. Don't get me wrong, I love cheese all types. I just choose to swing the whole way because it is more efficient.
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[quote]No offense but this is just as much of a cheese. You are deliberately working around the function of the totems. Ie. death for not holding totems while building bridge. This is no different than avoiding building the bridge. Just a different cheese.[/quote]
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Thank you. I've been trying to explain that to COUNTLESS people.
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Another thing is that in my opinion soloing normal Crota is a cheese as you ignore the mechanic that stops you regenning health as 'all players' as their is only 1, have the chalice.
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Don't use the chalice then 0_o.