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originally posted in: Valus strike and quit rates. @bungie
4/13/2015 4:13:25 AM
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Here's one I see a lot in Cerberus Vae a lot, players in the weekly strike will spawn in, pull out their sparrow and fly straight to the Valus arena. It's great, the don't scan the terminal at the beginning or kill any of the lieutenants and have no interest of fighting the tank. Leaving one or two people to basically run 90% of the strike on their own. So for a bounty when I saw them do this (expecting me to scan the first objective while they boost ahead) I decided to not scan it and catch up to them. Was great, we all waited by a door that wouldn't open unless one of us went back (not happening, I was tired of this by the time I did it on my third character) while the other two players shot at me and sent me hate msgs! I love that team based gameplay bungie. I have to say, damn good stuff!
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  • Just curious does anything open without those being done? I was under the impression you had to kill the lieutenants and tank to get to valus. Were they leaving you to do that alone?

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  • Yep, pretty much. The door to the lieutenants doesn't open without the scan and you can get to the Valus area without killing the tank but he won't spawn until it's destroyed. Next time this mission is a weekly or nightfall I'm just gonna avoid doing it.

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  • That sucks. I've had people expecting everyone else to hit the terminal but no one skipping the lieutenants. Also strangely a bunch quitting after the tank.

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  • The terminal one every damn time but often the same once skip the tank too. Strange they would quit after the tank, would make sense if there was a bounty for it but if there is I haven't seen it.

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  • PS they just left in the end instead of going back

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