Hunters have stealth, Titans have strength, Warlocks have self rez, who would win?
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Edit: How awesome would it be if this was a game mode in crucible!
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Also don't forget to put the new supers in account to your choice
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2 RepliesI'm going based off the spirit and description of the classes from the grimoire. I would have to say warlocks because of just the sheer eclectic abilities: healers, glass cannons, intellect, and ability tree counters. I think the first class to be eliminated is Titans because Stryker class needs to be close and hunters being who they are would keep their distance and pick off Titans while the protector class would throw up their shields to defend and warlocks would obliterate their shields with a well timed nova bomb and then sunslinger onslaught to eliminate the users of said shield. So the Titans supers and abilities are invalidated. If they did manage to get close enough to the hunters or warlocks blink, triple jump, and boosted control would save them in many instances and their grenades would be a great defensive savior. Warlocks and hunters wouldn't bunch of eliminating Titans advantage over them in close quarters. Hunters golden gun would also eliminate the Titans perks and abilities when in close quarters regardless of their class choice just because of sheer damage output. Now blade dancers would be adept at clearing shield camping Titans. Now the survivors would be hunters vs warlocks (yes I think hunters and warlocks would strike a unsaid peace agreement to eliminate Titans so they could go 1v1 with one another. Obviously there would be some fighting on all three fronts but I believe their main forces would be focused on Titans) I think blade dancers and sunslingers would be the front while golden gun and nova bombs would be behind them. The abilities of sunslingers to shut down close proximity with their grenades to give a chance to back up is key as well as if a blade dancer kills a sun slinger a VoidWalker would nova bomb the hunter to eliminate them as they tried to advance then the sunslingers would just self res and they would refill their ranks. The hardest part would be the gunslingers but I believe that the sheer power, surviving warlocks, avoidance abilities, and melee abilities would give the warlocks the advantage to cross the distance with an adequate amount of survivors and win close quarters where gun slingers lack. Warlocks IMO have the best weapon:armor:ability tree combinations but it has to be tailored to that specific play style and believe the over eclectic abilities of the warlock would overcome both sides.