Some games revolve around rng, it's not a flawed system and it's not a poor design choice by bungie. I still need ghorn and red death with close to 500 hours and I'm not complaining because unlike most entitled gamers I'm used to the rng grind from other games. (Although I died a little on the inside when I got truth for the 4th time the other day lol)
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It's not about entitlement. That's missing the point. It's not about being used to the grind from other games. That's missing the point, too. What if I were to say I was used to drinking dirty water, then I moved to a country with dirty water, and I was totally fine with it because I was used to it from another country? Just because you're used to something doesn't mean it's good. I'm fully aware many games have implemented RNG to award loot, and I have a lot of experience with those games. What I'm saying is maybe it's not the best way to go, at least not for this game or how Bungie has implemented it. All I'm suggesting is that there might be a better way that is interesting, fulfilling, and creative. Right now, it's none of those things.
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But Madman, that's the way it's always been done so clearly it's a good idea. And this is a video game, you can't just go about giving people what they want.
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It would be reasonable if they had some type of trading system!