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Destiny

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originally posted in:Iron Samurai
Edited by Yander-7: 1/12/2015 2:50:39 AM
270

Which two weapon classes would you want bungie to add?

SMGs and Grenade Launchers

524

Swords and SMGs

896

Swords and Grenade Launchers

319

Laser/Plasma guns and Heavy Sniper Rifles

439

Dual Wield Handcannons and Throwing Weapons

705

2 weapon classes that are specific to your class

1352

OTHER: comment your suggestions

178

Bungie can do a lot with the upcoming Comet DLC, and with all these choices, I was wondering what you guys thought they should do. Edit: damn, a lot of good ideas guys! And others.. Creative, I guess. Good effort:D

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  • Seeker Rifles How They Work: [spoiler] PRIMARY Weapon Class -Have scope modifiers, rather than ballistic modifiers. -Semi-auto fire, but shoots 3 projectiles at a time. Tri-barreled, no charge time. -Projectiles fire similarly to Vandal guns- but faster (not necessarily faster than the Sniper variants, however). -Projectiles DO NOT track when hipfired, but do track when locked on from aim-down-sights. -If the reticle is aimed at a target, and ADS, it targets the area of the target being aimed at. If not aimed directly at target while ADS, and no target lock is acquired, shots will not track well. -No damage falloff -Projectiles track when ADS if: a) crosshairs are currently on target, or b) lock-on is maintained -Beep signals lock-on to target -Timed double jumps can evade lock-on -All rare and higher Seeker Rifles have a single fire mode (shown under kinetic damage box in skill tree). This grants a crit multiplier of 1.25x. Otherwise there is no crit multiplier. This also helps preserve ammo, and grants increased stability per trigger pull, since one shot is being launched, rather than 3. To switch fire modes, simply press the right stick. Stats: -Target Lock Time: How fast lock-on is acquired when aimed at a target in aim-down-sights. -Lock Duration: For how long a lock-on can be kept upon descoping or moving crosshairs from target. -Tracking Strength: How aggressively targets track, when allowed. -Velocity: The speed at which projectiles travel. Directly proportional to range, for the most part. -Impact, mag, reload, and stability (which is usually quite high, and even better in single-fire mode). These guns could take around 10 hits to kill in PvP, and have around 18 to 27 ammo per magazine. Strategy and Purpose: -Upon acquiring lock-on, you can descope for a short amount of time to boost movement speed. Keep in mind that lock-on doesn't last very long, and isn't insanely accurate. -Upon acquiring lock-on, don't necessarily aim directly at the target. Especially if your Seeker Rifle has good tracking strength, try to bend shots around cover. *Seeker Rifles are mid-range utility weapons used to curve shots around cover. Sight upgrades can boost range to impressive levels, but velocity holds potential effectiveness at range back a considerable amount.[/spoiler] Seeker Rifle + good velocity + ranged scope + 3rd Eye + Single Point Sling = awesome

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