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Edited by ImaginedSnake: 4/7/2015 7:52:18 AM
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Possible House of Wolves Raid Boss?

Randal the Vandal

3400

Giant Shank

1477

The queens brother

2239

Some random God like Atheon or Crota

5455

Leave your other suggestions in the comments! Edit: 1000+ Replies!

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  • Edited by The Untimely Professor: 2/22/2015 9:41:42 PM
    In the grimoire, the Houses are supposed to be helmed by Archon Priests, who only act in relation to a Prime Servitor. The Prime Servitor holds god status for the House, it seems (see: opening moments of Sepiks Prime fight), and the Servitors might also play a more functional role in giving the Fallen the technological power to survive (they provide the Ether that gives the Fallen life) and to traverse the void (it was suggested in some grimoire card that there might be a link between Fallen space-travel and Servitor importance). The Primes are both the 'religious/spiritual' pinnacles of Fallen civilization, and the most mysterious and powerful enemies to the Tower. A battle with a more powerful Prime that includes swarms and hindrances on par with, or worse, than Crota would be hellish. Any enemies near the Prime--or maybe all of them--would be boosted/beefed up by the servitor's general healing and shielding abilities, the Prime might be invulnerable for periods of time given the way the battle with Sepiks begins (maybe that's something that happens throughout the battle, similar -and- different to Crota's shield/crouching cycle), and the Prime is highly mobile, able to teleport freely while defending itself with beefed up swarms of Fallen and its own shockwave (melee) and void blasts (shots). I can't see it being another priest, a shank, or any other "large" enemy, since the Prime's are the prime examples of that kind of enemy. If it's a smaller, more mobile kind of fight, then I'd bet on the Queen's brother leading some kind of Vandal revolt against her. A battle that deals with stealth (that dude is obviously a hunter), that maybe uses lighting changes (e.g. Blackouts that make tracking the movements of invisible enemies, especially the boss, a life/death kind of problem) to heighten the intensity and difficulty of the battle. This would be a waaaaaay more intense battle, since movement (through darkness, against invisibility) would be constant, paranoid, and (hopefully, but unlikely) completely unpredictable. If I could choose, I might choose the latter since I'm tired of big bullet sponge bosses, and an assassin/invisibility/darkness type of battle could really give this game a refreshingly frustrating (not the kind of frustration we've been experiencing), challenging (but not unfair and overwhelming) experience. But the Prime battle would make sense, too, on a purely grimoire front, and it would be differently, and more slowly--I think--tactical than Atheon or Crota thus far (barring some lame, short enrage timer). I'd be happy either way. Maybe, if we're lucky, and if my imagination can continue running wild, we'd get some mixture--e.g. the Queen's brother is at the deathsinger spot in the raid (or maybe the templar one), and the 'higher power' motivating him is a Prime trying to reassert control over the House that the Queen might have snatched from it. Throw a random archon priest in there (maybe it'd go something like Archon Priest-->Brother-->Prime), and you have a beast of a raid. But I know we're getting strikes, too, and anyone of those (most likely the Brother, I'd wager, since we don't want/need another Archon or Prime; or maybe it'd be a Vandal/Captain one like the Psion Flayers, but that'd be wack, too) would be the boss for that/those, too. Not sure. Who knows?! But I hope I'm right :) Edit: I forgot about Walkers. There could be a portion of the raid that includes a fight with those (probably going to be multiples, maybe not all at once), but I'm not sure they could hold a boss spot in the raid. They might enter as a marker for some checkpoint being completed--like the ogres on the bridge portion of Crota's End--or as--also like the ogres--a kind of temporal marker in the final boss portion of the Raid. I'm trying to imagine all of this taking place in the Reef, but it might not "end" at the Reef, and worrying about how Walkers fit in there would be both presumptuous (no idea what the reef will look like) and a waste of time. They'd definitely be included in either the strike or raid, or both--can't have a Fallen based DLC without a few big-ass tanks, I'm sure.

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