1. The jump. It has reach, momentum, and speed. Best jump of all 3 characters (except blink situationally)
2. Grenades. Lighting grenade is the best in PVP, or on par with trip mine. It's hard to use and requires placement, but wrecks face. The flash bang is a PvE maintsay, striker grenades are incomparable to other classes in effectiveness.
3. Melee. Strong damage in pvp, but generally a weakness due to range, disintegrate is good, but not as good as flame shield.
4. Super. Ward of dawn is a boss. It swings control matches, it boosts DPS on any boss (only super to do this effectively). With Saint 14 it becomes even better throughout everything, especially Crotas end.
Fist of havoc is great, better suited to control or PvE, but has perks that allow it to be dropped hit and run style with aftershocks
5. Defender orb factory build. If you haven't seen this in action...you should. It puts alpha lupi hunters to shame even without using super
6. Shoulder charge. Used as much for mid air movement control, extra jump distance and greater agility as actually killing people, this ability is difficult to use effectively, but very satisfying (although against inexperienced players it destroys everything and gets rage)
7. Durability. Titans to take more damage. It's noticeable in high end PVP and PVE. I'll be playing my hunter and warlock, and I really miss the aerial speed and durability of a titan.
Also, they are the class that gets ruin wings.
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