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#Septagon

7/13/2012 6:40:07 PM
96

Ask a Network Engineer

Recently, it was requested that we invite a Network Engineer to talk about how you fine people clash in violent concert within the construct of our games. To learn more about this profession, what would you ask someone who practices the discipline? This is not a Mail Sack. This is a chance for you to learn about a member of our team, what they do, and how they prepared themselves for those career challenges. Go!

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  • Thanks for bumping this. I was just about to go looking for it. Im'ma mine this for some questions. You will see the interview... someday.

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  • can we punch people who used stand by in halo 2, after you provide us with their whereabouts

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  • What engines have you worked on? What kind of work was it?

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  • ^ but it is all for naught if you are using a bad motivator. Having a working motivator...most important. [Edited on 07.20.2012 12:17 PM PDT]

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  • [quote][b]Posted by:[/b] x Foman123 x Yep. Also, what is your position on using Vorpal Positron Capacitors as opposed to Hyper Active Post Traumatic Glorx Brains in order to meet YOLO and ROFL requirements?[/quote]I believe the prerequisites to meet such requirements deal with the conductivity of the flux capacitor along the calculated vortex of the Millennium Falcon as it spirals into the Omega Centauri. Understood?

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  • [quote][b]Posted by:[/b] dazarobbo 1. Which would you say is more useful in subnetting (esp. VLSM): Understanding of binary arithmetic or experience? Or do you cheat and use a subnet calculator? ;) 2. How prevalent is IOS? Am I more likely to find it or something else? 3. What advice do you have for determining how many redundant VLAN trunks to use? 4. Do you advocate the use of IPv6, IPv4, another network protocol, or a hybrid (ie. IPv6 tunnelling) (especially in new networks)? 5. What can you say about Cisco accreditation? What opportunities open up for someone with a CCNP qualification as compared to a CCNA qualification? 6. In practice, how important/useful is it to understand the theoretical components behind how the network works? eg. CSMA/CD operation, delay (processing, queuing, transmission, propagation), etc... 7. I've heard layer 3 switches/switching is all the rage. How prevalent is their use? 8. What tips do you have for more thoroughly understanding how to use ACL wildcards? 9. Is it "better" to use a dedicated machine as a firewall or a router with ACLs? 10. How often is the creation of VLANs essential? 11. Do you still find links using PAP? 12. Can you confirm for me that using CHAP with a fallback to PAP is inherently insecure?[/quote]Yep. Also, what is your position on using Vorpal Positron Capacitors as opposed to Hyper Active Post Traumatic Glorx Brains in order to meet YOLO and ROFL requirements?

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  • [quote][b]Posted by:[/b] Enormous Corgi You seem to be... confused. Network Engineer != IT.[/quote]Network engineering is mos def IT in most contexts. Tier 3 and above, but still definitely IT. Networks are never the end, they're the means, hence the relevant engineers are definitely within the realms of IT. Probably just a confusion of terms. Luckily my question applies either way. Foresight, yeahh.

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  • Can I has admin password? Thanks in advance. Also, what does "EARL is in panic" really mean?! [Edited on 07.20.2012 6:33 AM PDT]

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  • [quote][b]Posted by:[/b] HOOBLA 911 So when are these questions going to get answered?[/quote]

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  • 0
    What was your first thought when getting the interview call?

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  • So when are these questions going to get answered?

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  • 0
    [quote][b]Posted by:[/b] Enormous Corgi [quote][b]Posted by:[/b] Hujgup Network Engineer seems an awfully specific jop title. Does Bungie's internal network really crash that often?[/quote] You seem to be... confused. Network Engineer != IT.[/quote] Though the gaming industry equates Network Engineers with programmers who handle netcode, a clarification should be made. [url=http://bungie.net/Account/Profile.aspx?memberID=2758679]dazarobbo[/url] was [url=http://bungie.net/Forums/posts.aspx?postID=73488727]right[/url] in assuming these series of questions are meant for [b]Network Engineer[/b]s [u]ie.[/u] Information Technology personnel who specialize in computer Networking (and often have a Cisco networking certification). This is the technical definition of a [b]Network Engineer[/b]. This article probably refers to software engineers who specialize in Networking - technically [b]Network [u]Software Engineers[/u][/b] ([i]see: Butcher, Timmins, Aldridge[/i]). I'd compare this label confusion to the Reach's [u]co-op[/u] multiplayer lead ([i]Lars[/i]) and the [u]competitive[/u] multiplayer lead ([i]Carney[/i]). One is primarily responsible for Firefight and the other for traditional versus multiplayer. The Reach credits don't specify this difference. For those of us who care, it'd be awesome if the Destiny games could have more specific credits, as opposed to listing job titles. I realize, especially with the new universe, everyone contributes to every facet of the games. However, wouldn't it be nice to actually know the team responsible for client netcode? [Edited on 07.17.2012 1:17 PM PDT]

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  • Was university your first engagement with networks? If not, what was? n.b. My experience started when I was about 15, and had to port-forward my network to enable hosting on WC3 - now I'm doing a bachelor of I.T. majoring in Networking

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  • What's your dirtiest nerd pleasure? *Ahem* Let me rephrase that. What part of your job gives you the most satisfaction?

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  • [quote][b]Posted by:[/b] Hujgup Network Engineer seems an awfully specific jop title. Does Bungie's internal network really crash that often?[/quote] You seem to be... confused. Network Engineer != IT.

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  • Have you been inside the Matrix?

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  • You stole my last name!

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  • Taking your corporate hat off for a moment... What networking model would you most prefer and why with regards to global or region gameplay and fair online play?

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  • What is the most important coding language to learn for the profession?

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  • Network Engineer seems an awfully specific jop title. Does Bungie's internal network really crash that often?

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  • Did DeeJ use any of our question?

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  • What kinds of certifications do you have that helped prepare you for this job? Can I ask what the pay is like on an inbetween x0000 and z0000 scale?

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  • Did you start your path in high school? If so tell me how you started in it, and what classes you took. (I'm a freshman.) [Edited on 07.14.2012 3:40 PM PDT]

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  • Judging from previous job postings, I'm pretty sure when they say Network Engineers, they're referring to the guys (and gals?) who get the multiplayer and-the-like systems in the engine up and running. IE, an engineer of code, software. Refer to the 'I shot you first' presentation by David Aldridge. Versus an IT Engineer who would be of the ragtag group that keeps the Bungie IT infrastructure (LAN, WAN, computers, help desk, etc) 'running' like a projectile in a vacuum: without friction. IE, an engineer of hardware (obviously IT is both hardware and software, with a dash of peopleware, but I think you can see what I'm getting at). And calling a Network Engineer a 'Multiplayer Engineer' would be narrowing the position. Interacting with a file share thru the game, interfacing with XBL, etc are all problems a Network Engineer at Bungie would probably solve, on top of making sure your blue dude shoots the red dude without error (wait, that 'error' is a feature, not a bug!).

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  • What has drawn you to your field?

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  • In previous Bungie games (such as Reach), what were some of the major networking differences and priorities between player versus player competitive multiplayer, and cooperative campaign?

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