Do ya?
I've seen a lot of my friends use K/D as a tool to judge the skill of enemy players and this irks me because in my opinion, unless your K/D is less-than-stellar to the point where its at an extreme, it should not be used to judge anything.
Reasons
-Stat padding
-Griffball K/D boosting
-Searching easy playlists and stat padding on lesser-skilled players
etc. etc.
thoughts? comments?
[Edited on 03.30.2012 9:36 PM PDT]
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[quote][b]Posted by:[/b] Midnight Hawk2 Yes its a good indicator of skill. Just like rank in Halo 3 was a good indicator of skill. [/quote]Rank in Halo 2/3 was a much better gauge of skill, because K/D doesn't take into account the quality of players one faces.
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only in mlg
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Yes its a good indicator of skill. Just like rank in Halo 3 was a good indicator of skill.
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No. K/D means absolutely nothing.
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When you're only talking about slayer K+A/D is a good indicator. But as you can't filter objective gametypes out it isn't. So W/L is a good indicator if you don't play Rumble Pit that often.
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[quote][b]Posted by:[/b] Shh SiLeNceR K/D boosting [/quote] This is why it isn't reliable.
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Yes it is a good indicator of skill. Usually a low k/d means youre a moron who runs into the enemy with an ar and all you do is handicap your team by dying constantly.
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Hey guys, I boosted 1200 kills when the game first came out. My KD is completely skewed and I am a terrible player. OT: I dont check that often in MLG. I have mostly stopped in default because I know I can beat the other team easily, no matter what their kd
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Easiest way to define it (this isn't always true though): Not every player with a >1 K/D is good, but every good player has a >1 K/D. Exception being people who do a lot of Objective; you can go negative and still be the guy constantly bringing flags back, planting bombs, etc.
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k/d doesn't reflect on skill it just shows how much of a tryhard you are.
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Overall k/d - No. Past 25 games k/d - Yes.
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K/D is the stat that matters the most. If you have a K/D that is under 1 you are not very good at halo. No exceptions. If you're bad at halo then the pretty womens laugh at you and tell you things like: "get in there and make it yourself, captain thumbless. You better make me one too while your at it noobulis."
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Yes, KDR is one factor of skill, but not the only one. Boosting or any form of cheating would nullify any argument for skill. Also, you have to factor in the teammates. I play alone so some of my best games might not be represented by high K/D stats, but rather that I pulled a decent K/R and was the only one on my team to go positive. Teams that play game in and game out might not be as individually skilled as some lone wolves, but their K/Ds will be high because of teamwork. That's why there is individual skill and team skill. It's not always easy to determine which is represented by a players K/D. I've won many 1v1s against players with higher K/Ds simply because they got to their position by the players around them. [Edited on 03.31.2012 12:56 AM PDT]
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[quote][b]Posted by:[/b] faceripper v2 based solely on what I see in the matchmaking lobby: negative k/d = bad barely positive = still bad barely positive + automuted = possible mlg player (or just annoyingly bad) 2.0 or better + no arena rating = stat padder 2.0 or better with gold or worse in arena = bad stat padder decent k/d + onyx = at least one thumb multiple onyxes/single digit = possible threat etc.[/quote] lol oynx means squat in this game. maybe the first few seasons but after that pretty much anyone can get oynx. even players with negative kd in mlg. hint hint.
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kdr only matters in mlg. im actually embarrassed i have a high kdr because that means i dont play enough mlg.
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[quote][b]Posted by:[/b] faceripper v2 based solely on what I see in the matchmaking lobby: negative k/d = bad barely positive = still bad barely positive + automuted = possible mlg player (or just annoyingly bad) 2.0 or better + no arena rating = stat padder 2.0 or better with gold or worse in arena = bad stat padder decent k/d + onyx = at least one thumb multiple onyxes/single digit = possible threat etc.[/quote]
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[quote][b]Posted by:[/b] MATCLAN Not particularly. If it's less than 1.0 it's generally a sign that the player is bad, but other than that it completely depends on which playlists a player frequents as well as plenty of other variables.[/quote]
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Well, it took me a while, but I finally typed a long, well-written answer that I can just copy & paste to all the threads like this: No.
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based solely on what I see in the matchmaking lobby: negative k/d = bad barely positive = still bad barely positive + automuted = possible mlg player (or just annoyingly bad) 2.0 or better + no arena rating = stat padder 2.0 or better with gold or worse in arena = bad stat padder decent k/d + onyx = at least one thumb multiple onyxes/single digit = possible threat etc.
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I'll use K/D like your friends do. I play SWAT mostly. When I get matched up, I'll quickly glance but, it's more of a case of who to watch out for. Or if I get in a situation where I run into multiple people, I'll shoot at the "better" player first then kill the "worse" players
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Its a decent indicator for a first glance. But really its a combination of multiple things. And of all those things K/d is the lowest factor
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Typically it's a good start-off point, but it's [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=966472114&player=The%20Ruckus%202010]nowhere near[/url] [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=966464010&player=The%20Ruckus%202010]100% surefire.[/url]
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[quote][b]Posted by:[/b] Neutralism Stats are a terrible indicator of skill. [/quote]
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K/D is a terrible indicator of skill.
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[quote][b]Posted by:[/b] kingofsmash1 W/L > KDR[/quote]Agree with this as well.