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#feedback

2/8/2015 2:52:17 AM
10

1.1.1 Weapon Changes. Thoughts?

Comments are disabled on the latest update preview post for reasons unknown (more than likely that people were pissed about the nerfs.) My message to bungie is that its like this, you cant just nerf everything then buff pulse rifles and call it fixed. These weapon changes are dumb to say the least. You nerfed the fire rate of auto rifles (the only full auto primaries) to make them more balanced which only hurts players. You then go on to say that you nerf the range and increased the damage fall off on hand cannons stating that "Hand Cannon is optimal at medium range" when the purpose of using one was that you had a long range primary why would you take away the long range on them when that was the main perk of using them? Bungie I really don't think that ANYBODY wants things nerfed nobody has a problem with these weapons being too good. My advice would be to Improve the pulse rifle and leave the other weapons alone. I absolutely LOVE your game and thats exactly why I don't want to see you make changes that will hurt it. I really hope you change your mind about these changes. What does he rest of the community think on this subject?

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  • I think the changes won't impact raid matchmaking at all.

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  • Hate em. Catering to pvp, ruining the auto rifle even more(dark below autos sick compared to vanillas. )

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  • They disabled comments because they know they will get so many complaints

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  • Too late in the game to make such big changes. They need to try a little thing called "testing".

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    • Has anyone noticed after a while the Pocket Infinity doesn't fire full auto? It's happened to me and a couple of friends. I agree as well with the nerfing.

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      • The whole update is fine in my book. These nerfs/buffs never stick anyways so they will most likely change over time. My mindset for this patch: deal with it and keep having fun.

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      • This is a very complicated question. I'd have to see how the weapons will perform in PvE before I can say whether they did it right or wrong. For example if the buffed shotgun damage compensates for the nerfed range, then it would be a good thing. If the nerfed range makes the shotgun even less usable in PvE, then it is a bad thing. Same with the auto. Most autos are pretty bad in the medium to long range and this will make it worse. This wouldn't be that big of an issue if you weren't stuck using only one weapon. Handcannons have the same problem too. Ranges in PvE are on a different scale than ranges in PvP. The furthest you ever have to engage someone in PvP is more like medium range in PvE and so nerfing the handcannon range to eliminate pvp long range, might make these guns very less effective in PvE. To be honest they should have had the stats for PvP and PvE separated from the start. That way they could have buffed the range on the shotgun in PvE (or at least not have nerfed it the first time) and nerfed it in PvP and blancing would be successful, without breaking one of the game modes.

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      • It's not the final update retard they will continue to be buff and nerf all weapons.

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        • Edited by beckerster: 2/9/2015 4:00:38 PM
          I have been reluctant to voice complaints or criticism, however, I am hopeful this post will lead to some productive discussion. My concern is that I cannot see the logic behind many of the games "tuning" updates and the tremendous amount of negative feedback that seems to continually be overlooked, or downright ignored by the developers. With the latest update happening this month, I felt like I finally had to voice my concerns, and dissatisfaction with the changes to come. I have reviewed several posts, articles, and comments from gamers with varried preferences/age groups etc. From what I have seen, the decision to change how the weapons preform was driven by statistical analysis of the various weapons popularity, and their respective classes usage/kill ratio in PVP and PVE. That data was used to adjust the weapons attributes witht the intention to persuade gamers to use different weapons, despite the individuals preferences. The only way I can describe this is change, for the sake of change. Why push us to use wepons we don't enjoy using and may not play as well to our individual strengths? I simply cannot see the reason for, or benefit of this change other than, as i previously stated, change for the sake of change. I realize that despite the frustration we have all experienced, this is a work in progress and changes will be made. With that in mind, the obvious expectations involved practical changes that would be put in place only after carefully considering gamer's concernes, suggestions, and general feedback. Following this approach, the implementation would be based on what would be best for the gamer, not just for the developers. Again, this seemed like a logical solution, and one that would take an already great game with tons of potential, and include gamer inspired improvements, (emphasis on improvements) to make it a one of a kind, amazing, immersive, and unforgettable gaming experience. Most people understand that it is impossible to cater to every individual, however, I truly believe if done gradually and with the gamer in mind, Destiny could continue to grow inro something that surpasses expectations.

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          • I think that Bungie needs to stop nerfing things and making us play the game like they want us to. I think they need to add stuff we want and fix the stuff we want because that would make the community much happier.

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