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12/12/2014 1:56:27 AM
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DeeJ

Bungie Weekly Update - 12/11/2014

[url=/en/News/News?aid=12465]Bungie Weekly Update - 12/11/2014 [/url]
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#News #Destiny

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  • [quote][url=/en/News/News?aid=12465]Bungie Weekly Update - 12/11/2014 [/url][/quote] I think a lot of crap needs addressing still. But I think the biggest issue here and why there is such a divide in the logic/reasoning, is that everyone has their own impression of what this game is. And that is to be expected because Bungie never really detailed that. They kinda wanted it to be a bit of everything, and prior to the launch with all those promising advertisements, the developer interviews we saw and the videos leading up to the Beta? Its safe to say that this game was intended to be it, the END ALL game that we could all enjoy and spend our time on being in this world that we wouldn't want to ever to leave. Obviously, that was ruined by Corporate America. Fact is, here is what "DESTINY" the game is... It is an MMO FPS with RPG elements. Its an MMO, straight up, but its a hybrid between FPS and RPG. You can't compare it to the normal MMORPG model. In your "basic" MMORPG, yes, you gain levels to acquire new, powerful gear. That's basic. Those games, like the cheap knock off, copycat RPGs where they are more or less a grind fest? That grinding usually has an end goal so that you can participate in the End Game content. That's the model of a crappy MMORPG. You know the ones I'm talking about. But then you have the GOOD examples, like "TERA Online" which is more akin to what Destiny was trying to be. TERA is a real, Action MMORPG. All you need to do in order to raise your level, is do the quest line. And once finished, you enter the End Game where things get real fun. But then there are other MMORPGs like Lineage which focus on another aspect of the genre with huge wars and conquests. Hell, even for all its issues, Elder Scrolls Online has a number of these key aspects which can make players addicted to it. But Destiny, is not an MMORPG. It is an MMO FPS which incorporates various RPG elements into it. Originally, its obvious that those elements were meant to play a greater role in the game, but it obviously didn't end up that way. At any rate, because of this we view this and treat it more in the same way as any other FPS in this case. In games like Project Blackout, for example, when expansions come out they introduce new weapons and gear for you to get. But all of the old guns remain as well. The reason is so that this adds to the amount of variety and increases options for both customization and player personal preference. Your choice of weapons is just that, a choice. Now, prior to expansion, as far as Hand Cannons go, I love and have fully upgraded the "Devil You Know", "Red Hand IX" and "The Last Word". These are guns I took the time to acquire and build up, maxing them out. I switch between these weapons as the situation I'm in calls for it, or depending on my mood. Now, the Last Word is an Exotic. They give you a retarded option to upgrade exotics to the "new level" at a cost and to reset experience for it. Which is stupid. But not as retarded as them giving no such option to further upgrade all the Lengedary Weapons we've gathered. Point is, we're treating Destiny like an MMO FPS game. New Expansion doesn't/should not mean new items to replace the old. It falls upon the developers to create new weapons and armor (Legendary/Raid) that is actually NEW, in comparison to what is already in the game, so that people like me get interested in it enough to be like "Oh hey, that looks good too, it would go well in my current stock of weapons". Or different sets of Raid Gear that allows us to have more diversity in appearance and more options for how we want our characters to be built. So when you say "too bad, stop crying about it, it happens in MMORPGs", your argument is invalid. Destiny is NOT an MMORPG. It isn't. Its an online FPS that has RPG aspects to it. That being said, you should want MORE guns and armor selections. Not this whole "out with the old, in with the new" nonsense. Weekly Heroic and Nightfall Strikes should not be made more difficult by default. You could easily just ADD additional levels of difficulty like in Diablo. Level 28 Nightfall is "Normal". Level 30 Nightfall could be "Hard". So on and so forth. You maintain what was already there, but add MORE onto it. This EXPANDS the game for everyone. People could do the original Level 28 Nightfall and still get reward drops from Pre-Expansion, while those who manage to complete them on the new difficulty get possible rewards from the Expansion instead. Simple as that. It also increases the number of times you can do Nightfall in that week then, which gives you more reason to be on the game more often. Instead of vendors having old gear and weapons replaced at the Tower, simply expand upon their current stock or introduce new vendors who offer the higher grade stuff. Explain IN-GAME why the new weapons start off at a higher damage output, and why they are offered seperately. Its not that hard to do or figure out. The Gunsmith could be changed so that he can allow players the option to have their old guns, Exotic and Legendary both, recieve special adjustments or modifications that will expand their max exp level, with additional nodes that can be upgraded to increase their max damage to that of the newer weapons from the expansion. This would not be an easy task, of course. You could require players to take on certain tasks or find rare components needed from the planets, or perhaps even the new raid, or a series of items needed to make these modifications. It gives us oldies something extra to do and to look forward to, while at the same time making us work for that extra damage boost on our current weapons. Same goes for Legendary/Raid/Exotic Armor as well. The modifications wouldn't reset the upgrades we've already done or the exp we've poured into those items eiter. That's all we really ask for, a way to keep what we have because we like it and wanna keep it. We don't mind having to work for it. If you did something like that, where you gave us this option to go on a mission or take on a challenge in order to further modify/upgrade our old gear? Hell yeah we would do that. Sounds friggen fun as hell. Does this mean we won't want the new stuff? Hell no. That's the thing. Just because you give us the option to keep our old stuff and allow us to raise its value to be equal to the new gear from the expansion, that doesn't mean we won't want to get the new stuff either. The new stuff might even be a goal for us so that we can use it in order to make it easier for us to go and get what we need to make our old stuff just as good. That right there is the reverse logic, you get the new stuff to help make it easier to upgrade your old stuff. This is ultimately the main problem most folks are having with this game, myself included. We want an actual continuum present here. We want our efforts and time spent in this game to be progressive and constantly moving forward. We never want to feel like the time we spent was useless. The VoG Raid Gear offers perks and appearances that differ from Crota's End Raid Gear. That being said, it gives players more of a variety if they can upgrade their VoG Raid Set because then they can "CHOOSE" between the two or mix and match pieces from both for either an ideal appearance or an ideal build setup that matches their play style. Like I said, we need to bare in mind this is an MMO FPS. More weapons and armor should always add onto the selection and variety for the players to choose to best suit them. Each new expansion should do this. Does this solve the major lack of content in the game? No. But for the time being, it resolves the MAIN problem which has cause many to quit or who are still on the fence about quitting or at least who no longer feel like spending time investing into the game at present. Old players get to keep their hard won weapons and armor and feel like they are getting the respect and acknowledgement they deserve from the company for all their effort and time invested playing. Meanwhile? New players just joining us still get access to everything we did at Day 1, and can enjoy the game that we first got as well with the added bonus of all the new expansion content as well. Will they only want the new vendor weapons and armor? Maybe. Or maybe they'll go to the original Vanguard Quartermaster and see "The Devil You Know" or "Doctor Nope" and decide that they want those weapons. And then they also go the route of doing the challenges and accepting the task of the Gunsmith to get them upgraded as well to add them to their new content stock of gear. This is no one complaining, or "whining" or being a "cry baby". This is actual, legitimate constructive feedback with actual ideas being proposed for how Bungie can make this game more enjoyable for EVERYONE. New and old alike. If you agree with this, please reply and show your support. I'll periodically bump this so that folks can see it. Granted, a LOT of people have already left the game and don't even read these forums anymore as a result... That is unfortunate. I have lost many people because they no longer play the game because of all this. So lets try to get them back. Lets work together and do this. Come on Bungie. Read my proposal and see what you think. Deej, I know its still a topic in the studio. Present these ideas to them. Everyone, we can still save Destiny. We can still make this game an epic legend that will aid Bungie in their goal to conquer the world. Show your support.

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