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#Halo

5/3/2012 4:07:54 AM
111

Who else is depressed about Halo 4?

I certainly am, happily awaiting more information about Call of Halo 4. Confused? Well I'll tell you something. -Before you read, I'm not singling out CoD, I'm simply using it as an example in my belief of 343's pandering. -More armor abilities -I pretty sure there was going to be a gun shop, correct me if not -Sprint for all players, because CoD obviously doesn't have that, if Halo implemented default sprint for all players after a handful of titles without it, it's obvious that 343 has no major issues -Forerunner vision: Call it X-ray vision with lag, so now the armor ability just doesn't make sense. We could sure use X-ray vision today, it's just that it's illegal, it causes cancer, so in the future they have lag? -_- -For the first time in Halo, weapons will have alternating/dynamic spawn locations, which means players will have to remember the spawns of every single weapon on the map and check out each spawn before getting a sniper rifle. -Oh can't forget, SPARTAN OPS That's a great name a three-year old told to try and copy CoD's spec ops absolutely woudn't make. I expected at LEAST a good name, but what? You call it spartan ops? WTF? But, no, I thought the idea was nice. It's just the name. Spartan Ops. Ugh. But once again, it was a nice idea, weekly co-op episodic campaign, not too bad. -*sigh* And right! Armor abilities can now be purchased through the store, we've been doing this all along... every single halo... nothing new, and I don't see anything related to CoD here. -And, John's personality is confirmed to change throughout the campaign. Most of this news is bad news to me, but fortunately not all. Did I miss anything else? [Edited on 05.02.2012 8:11 PM PDT]

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  • I've been depressed about the course of Halo for quite some time. My trust of 343 diminishes everyday. Simply because even though the campaign might turn out better than H3 and Reach, the emphasis is still on multiplayer. These are my main issues: 1. While I'm glad that Limited Edition doesn't have game affecting stuff (making Grunt Funeral preorder was a terrible decision), it's sad that the maps make up $30 and that the $10 is mostly mp content and avatar gimmicks. The 90 min special version film isn't worth it if it means I have to spend money for things that don't appeal to me. Hopefully, some kind sir will upload the thing to YouTube or record it or something. The decision not to appeal to campaign players has left me devastated. This could have been my first time getting a Limited Edition. But this is not the only reason for my apathy. 2. Even though CEA's mp was Reach, it felt more like a finished product than CEA's campaign, which only looks nice (on some levels). I'm not going to go in-depth about my campaign disappointment (or I'd be covering things like skulls and tricks making this post even longer). [url=http://wanderson75.net/archives/3959]This article[/url] should cover some of them for me. Installing to the hard drive didn't seem to improve the loading very much (only when I switch to classic graphics is there faster loading) and it didn't eliminate the loud noise the Xbox 360 makes... 3. It would seem Spartan Ops missions requires Gold. [url=http://halo.xbox.com/Forums/yaf_postsm862711_Question-Pertaining-to-Those-Without-Live.aspx]This[/url] doesn't alleviate my concerns and there's no way I'm going to get Gold just so I can play 1 game. 4. No Elites in mp (particularly in Custom Games and Forge). Playing as an Elite helped me to relate to campaign Elites and felt more fun than playing as a Spartan (particularly in Reach). I enjoyed Firefight Versus. Things that may change my mind about H4: -Chief able to push vehicles. One of the things that I actually liked about Reach was the infinite armor lock glitch. I could move freaking vehicles!! The only other time I felt this way was in CE, where I could move Scorpions and Pelicans by meleeing -obedient friendly AI -a decent pistol (like ODST's, only a bit stronger) -Hunters that actually hunt -options: create checkpoint, 2 sensitivities, hud control -English speaking enemies (it's slightly more easier to anticipate them when I'm hearing their commands, though I'd rather see near sighted, deaf enemies like in CE) -vehicles that don't just ram into walls but they bounce like in CE, Covie vehicles with better hover height, Banshee support in campaign (H3's Banshees were horrible in campaign), UNSC counterpart to the Banshee, vehicles that don't flip like they were origami paper, H2 Wraith -CE Zealots [Edited on 05.18.2012 8:06 AM PDT]

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