Legendaries<RaidLegendaries<Exotics<RaidExotics?
So... raid legendaries have damage types. So why can't exotics? It would really make an exotic primary worth the slot with damage burns in nightfalls, and enemy shields.
Some exotic primaries even look like they should have arc, solar, or void damage. (Hard Light, The last Word, Thorn, Bad Juju)
This is how the weapons damages should be set.
Hard Light : Arc
Bad Juju: Void
Thorn: Void
MIDA Multi Tool: Ability to switch between Solar/Arc/Void
Universal Remote: Solar
Hawkmoon: Arc
Red Death: Void
Monte Carlo: Arc
Suros: Solar
No Land Beyond: Solar
347 Vesta Dynasty: Solar
Fate of All Fools: Arc
(Edit 1: freefallrexe's idea with mida)
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MIDA Multi Tool should be able to switch between all three elements. Then it would actually live up to its name.