T4R
Blood Gulch or the Pit/Construct for me.
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[quote][b]Posted by:[/b] Agent Peeps [quote][b]Posted by:[/b] A 3 Legged Goat lol at people saying The Pit or Guardian. The former was terrible in Slayer and the latter was just plain bad. Standoff is the best map in Halo 3. [/quote]Really Goat? I didn't know you didn't like the Pit, Guardian I can understand because of the one-sided adavatage off spawn but the Pit? How come? I do agree with you on Stand-off, that is an excellent map and probably/arguably The best out of all the halo3 DLC.[/quote] The Pit's major flaw is the fact that it's divided in half by a huge wall. In Slayer there's really no where to control other than the enemy team's half of the map. There's no true middle ground or area of interest. It's just their base or yours, much like Tempest. Just not fun in Slayer unless the teams are just running around chasing kills. I prefer to play on Slayer maps where we're constantly pushing for a set up, like Valhalla. It gives thought to the kills you get as opposed to just chasing what moves. Good maps have middle ground worth fighting for. Without this they tend to falter in Slayer. Pit is good for objective though, as are a lot of maps that share this problem.