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#feedback

1/13/2015 2:29:47 PM
5

Solar Wind is broken.

Going through my Sunsinger trees, I attempted to look for uses for every perk and ability. There is a quite disparaging one when it comes to Scorch. Flame Shield works perfectly. Brimstone "works" but fails to provide actual use beyond clustered enemies. Solar Wind. This one perk doesnt work at all. I've selected it and melee'd enemies expecting them to be "knocked back" as stated. Instead, they are pushed backwards in the same manner as a regular melee would do, liberally, they are pushed half a meter further. Honestly, one would expect something similar (although appropriately weaker) to the Cabal Phalanx melee, which would make Solar Wind a strategically useful offensive tool. The purpose of "balancing" is the idea to give multiple players equal avenues of selection without presenting a clear victor. If Solar Wind IS working, it needs a buff...a serious buff. If not, then clearly it requires a fix to actually work right. I have the feeling that this isn't even the only tree perk that has such a gap when it comes to tree options. If you can name other trees with "clear victors", please feel free to do so and I will mention it in the OP.

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  • Lol the only reason I use this perk is to knock back players in my fireteam during strikes. For some reason, this perk knocks back allies more effectively than it does enemies.

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