JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
1/6/2015 4:02:09 AM
5

Increased Super Energy Modifiers Explained (yes, with MOAR SCIENCE!)

NOTE: This is part 2 of my original thread [url=http://www.bungie.net/en/Forum/Post/88968709/0/0]HERE[/url]. Instead of editing my original post (and running into the character limit of these forums...which happened...) I decided to break it up into 2 separate threads. Check out the all-new "Weapon Damage Explained" thread [url=http://www.bungie.net/en/Forum/Post/89889047/0/0]HERE[/url] Hello fellow guardians! The following experiment was performed to determine once and for all the following things: - By how much does the "increased super energy gained from killing minions of the darkness" perk found on some gear actually decrease your super time? - By how much does each kill on the String of Curses perk found on Bad JuJu decrease your super time? And, most of all: - Do these perks stack??? First, I had to figure out how Intellect played into charging your super. So I timed how long it took to fully charge my super after first landing from orbit at varying levels of intellect without killing any minions. Timer started the moment I could see my super bar on-screen and ended the moment that the "super charged" message & tone came up. All times posted from here on are accurate to +/- 1 second. 0% Intellect: 5:30 50% (135) Intellect: 4:40 100% (271) Intellect: 3:55 100% (428) Intellect: 3:54 (Note: Your Intellect/Discipline/Strength reaches 100% at exactly 271 points) From this, we can see that Intellect decreases your total super charge time by about 1 minute 35 seconds, or 29%, and that charge time decreases fairly linearly with increasing Intellect. Next, I repeated the above experiment, but kept my Intellect at a constant 98% (267 points) and added in 10 minion (acolyte) kills with various combinations of the following gear/weapons equipped: Prime Zealot Helm (PZH), Don't Touch Me (DTM), & Bad JuJu. All of these have perks that further decrease your super cooldown with minion kills to varying degrees. The question is, by how much, and do their perks stack? All data collected was from exactly 10 acolyte-only kills, and the times were recorded as explained above. Control (0 kills): 3:56 No gear: 3:28 DTM: 3:04 PZH: 3:04 DTM + PZH: 2:39 JuJu: 2:18 (holy crap!) DTM + JuJu: 1:53 PZH + JuJu: 1:52 DTM + PZH + JuJu: 1:26 (awwwww yeah!!!) First off, I'd like to say HELL YES THEY ALL FREAKING STACK!!! Ahem... now then... Now here are the same variables, calculated for the time taken off super per kill (in seconds): No gear: 2.8 DTM: 5.2 PZH: 5.2 DTM + PZH: 7.7 JuJu: 9.8 DTM + JuJu: 12.3 PZH + JuJu: 12.4 DTM + PZH + JuJu: 15 (FIFTEEN!!!) So with some human error taken into consideration (again, all my times are +/- 1 second) and some rounding, we can see that each piece of gear knocks off roughly 2.5 seconds per seconds per acolyte kill, JuJu knocks off roughly 7.5 seconds, and their effects are additive. After seeing the data, I think we can all agree on one thing... BAD JUJU NEEDS A NERF NOWZ!!!! But seriously, I fell in love with the post-buff JuJu a couple weeks before doing all this, and now I think I know why :) Thank you all for reading! -CaptainKev91

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon