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Edited by Franchise Jon: 7/21/2015 5:01:38 PM
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MAKE YOUR OWN EXOTIC! (Update!)

Update: 7/21/15 Hello Guardians! With "The Taken King" expansion right around the corner, I noticed a lot of you posting some awesome ideas for exotic armor pieces, for the new subclasses coming in September. Feeling inspired by all the attention this post still receives (thanks to all of you and your creativity) I've decided to update it, submit my own new exotic armor piece, and just overall give this post a little TLC before TTK. Lol So anyways guys, below is my new exotic idea for my favorite class (the Titan) and I hope you all find the time to keep submitting your amazing ideas! Titan (Sunbreaker) "The Furnace" Exotic Chest Armor Extends the duration for "Hammer of Sol" and grants it's owner immunity to lingering burn damage.

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  • Name: Prohibited Train Type:Sniper Rifle Mag:4 Perks:Thriving Rune:Weapon earns a laser sight and gets a bonus in acurracy + 2 agility Perks2:Hidden Hand Spray and play Rifled Barrel Perks 3:Raining Rune:Gives a poison effect for 2 random shots in the mag and an extra bullet in a mag and an increase in 1 bullet Bonus Perk:Tracking Sight:Highlights an enemy thats far away or mid range Sights:Shortgaze Ambush Hawkeye

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  • Started a new topic: Mile High Club

  • Name: Ice Suspect Type:Hand Cannon Mag:5 Perks:Truesight SnapShot Quickdraw Perks 2:Praxis of Ice: Shoots layers of ice and does 2X damage to Majors or Ultras Perks 3:Spray And Play Icarus Field Scout Final Perk:Ice Suspect:when shot, shoots ice with and explosive inside and also drops orbs for allys

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  • Name: Death Born Type: Rocket Launcher Mag size: 8, can fire four small rockets at once. Perks: Shocker- acts like a fallen shock rifle and the four small rockets can track a target. Hyper Bomb- only fires two ministers rockets but has a bigger blast radius Battle Ready- each death with Death Born increases velocity and blast radius for 30 seconds Jump Shot- a no-scope in the air increases the chance of an exotic by %30 The muzzle is rectangular so that the rockets can launch side by side

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  • Name: zjallerhorn Type: rocket launcher Exotic perk: zjallerstorm Chain enemies with lightning witch will cause heavy damage Damage type: arc Perks: cocoon,tracking

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  • Name - Zhalostokov Type - Auto Rifle Quote - Before the Travelers light came. This was our only saviour Grimoire - An old classic reborn by our Iron Lords Main Perk - Bloodlust: Rapid Precision kills increase handling, reload and movement speed Sights - Iron Sight: Increased Recoil and Range Holo Sight: Increase Handling, Decrease Recoil Simple Sight: Increase Range, Decrease Handling First Tree Perk - QuickDraw: Increase Aim down sight speed Extended Mag: Increase ammo in the magazine Fitted Stock: Increase Movement speed while aiming down sights Special Tree Perk: Soft Ballistics, Linear Compesator, Aggressive Ballistics Exotic Perk - Dragons Rage: When Guardians health is low enough. Bullets that hit enemy spots have a chance to explode which do more damage

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  • Edited by J_BOSS_714_: 6/14/2016 1:17:34 AM
    Exotic Crossbow Consept: The Rain Maker [hevey slot] (solar) passive perk: (dexdarity rounds) Shoots indivisual tripmines as projectiles exotic perk: archiotype: abillity to convert special ammo into hevey Mag:3 Impact:high ROF: high with rechamber imbetween stability/reload: similar to those of a scout rifle/sniper Exotic Crossbow: White Lightning [hevey slot] (kinetic) passive perk: (collateral rounds) over penetrate and multi kills return shot to reserves Exotic perk: Prototype: abillity to convert hevey ammo into special Similar stats as above

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  • Edited by Wrigs: 4/24/2016 8:47:14 AM

    Started a new topic: the mercury(2 Replies))

  • Started a new topic: the mercury

  • Edited by Artsfurytv: 8/6/2016 5:26:53 PM
    Exotic hand cannon : nemesis magazine: 9 "those who oppose me will feel my wraith". rate of fire [40/40] impact [60/60] range [25/25] stability [55/70] reload [33/70 ] after exotic perk passive: aggressive fire: rounds fire off quickly perk 1: firefly perk tree: - quick draw -perfect balance - exposive rounds exotic perk: vengeance : reload, handling and movement speed are greatly increased for 5 secs on a kill. when killed your enemy is then marked for death and allies can track down and do bonus damage to that enemy for 8 secs. if marked enemy is successfully killed your superbar is increased.

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    • Edited by rubixcube2004: 1/18/2016 4:25:14 PM
      Exotic Warlock Arms (storm caller) Name:StormChasers ExoticPerk:your melee has greatly extended range (about 8 times further) while using a arc subclass Perk1: Asthetics: black with glowing blue wires

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    • exotic scout rifle- "I dont care" kinetic damage "i dont care about anything." perk 1 : bonus damge when you hit an opponent, perk 2: this weapon can be fired in full-auto. perk 3: has a chance to restore health. (exotic perk)- the "i dont care." has a chance to ignore titans shields.

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      • Gaurdian's Angel Exotic Rocket Launcher "No man left behind" Initial/Exotic perk:Bubble Bomb (Instead of dealing damage, it spawns an invincible shield (similar to the Taken Vandal shield) for a short time) First Tree: Linear compansater, Random one, Random one First perk: Protector's Assist (Truth like tracking for friendly units only) Second Tree:Quickdraw, The one that increases reload speed, Javelin Second Perk/exotic: Friendly's and you start regenerating health from initial blast Hidden Perk: while a defender Titan is in the temporary "Ward of Dawn" their Ward of Dawn bonuses apply, not exotic bonuses however RoF:moderate Blast Radius: high Velocity: moderate Stability: high Reload speed: moderate

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        • Brimstone Cabal Raid Rocket Launcher [i]"Six words for advance..."[/i] Intrinsic Perks -Solar Damage -Fourfold: This Rocket Launcher can hold four rockets in its tube. First Tree: Hard Launch, Soft Launch, Linear Compensator First Perk: Cluster Bomb Second Tree: Javelin, Countermass, QuickDraw Second Perk: None for Retreat* *Your RL fires in full auto mode. Increased Stability while ADS. RoF: Extremely High Blast Radius: Extremely High Velocity: Lowest In-Class Stability: Moderate Reload: Very Slow

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        • The Right Hand - Hand Cannon (Kinetic) [i]Never stop firing![/i] Special Permission: If The Right Hand is equipped you may also equip The Left Hand, thus ignoring the 1 exotic weapon only restriction. Emptying The Right Hand's mag automatically reloads The Left Hand. The Left Hand - Sidearm (Kinetic) [i]NEVER![/i] Special Permission: If The Left Hand is equipped you may also equip The Right Hand, thus ignoring the 1 exotic weapon only restriction. Emptying The Left Hand's mag automatically reloads The Right Hand. Inspired by the KF raid weapon perk Cacoon and my new favorite weapon combo of raid hand cannon + sidearm.

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          • For All Classes: Time Killers -Exotic Perk: "cuts revivable time in half"

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          • Hunter Gauntlets: One in a Million Flavor Text: [i]"Nice shot"[/i] Exotic Perk: Lucky Guy Golden Gun gains a Luck in this Chamber shot dealing extra damage. Golden Gun can score precision hits

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          • Edited by LeperOfLeopards: 10/26/2015 7:46:20 AM
            [b]Lost Light[/b] [Void] Pulse Rifle Magazine: 33 Rate of Fire [|||||||||||||| ] Impact [|||||||| ] Range [|||| ] Stability [|||||||||||| ] Reload [|||||| ] Initial Perk- The Lost: Precision Shots reduce the opponent's agility significantly (-4 Agility) Perk 1: Feeding Frenzy Perk Tree: -Braced Frame -Snapshot -Explosive Rounds Exotic Perk- The Enlightened: Magazine reduced. Precision kills increase damage and the armor stat for a brief period. [b]Bound by Nature[/b] [Solar] Hand Cannon Magazine: 10 Rate of Fire [||| ] Impact [|||||||||||||||||||||||| ] Range [|||||| ] Stability [|||||||||||||||||| ] Reload [|||||| ] Initital Perk- The Order: Precision Kills return 2 rounds to the chamber. Range is increased. Perk 1: Firefly Perk Tree: -Braced Frame -Appended Magazine -Speed Reload Exotic Perk- The Chaos: Precision Kills have a chance to return an additional two bullets to the chamber and produce explosive aftermath (20% chance explosive round perk, however damage is not decreased upon detonation. Base precision damage at 90. Explosive damage can cause an additional 20 points.)

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          • Hunter Boots: Out of Sight [i]"Out of mind"[/i] Exotic Perk: Disappearing Act Using Shadestep grants brief invisibility (with a duration similar to Don't Touch Me) It has short cool down (~5 seconds) Aesthetics: Metallic blue boots with broken panels that expose wires crackling with electricity

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          • Ball and chain Rocket launcher Arc Ball and chain - consumes two rockets which chain between two targets. Causing separate blasts and separate damage. Random selectable. Quadrant - holds 4 shells Random selectable Mirv mini - rockets fired from this weapon split into several smaller shells upon detonating.

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          • The consumption Scout rifle Void Consumption - deals poison damage for precision hits. Random selectable Consumed - you cannot regenerate health, but body shots deal precision damage. Consumer - your reload speed is greatly diminished, but precision shots regenerate a portion of health. Random selectable Taken light - taken deal more damage to you, but take more damage.

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          • Lightbringer (Scout Rifle) -ARC -27 magazine size -medium Impact -medium rate of fire First perk- Firefly Burn Bright (exotic perk)- Kills provide nearby allies with small amounts of super energy This weapon promotes close team tactics for faster supers for your fire team, and is meant as a PVE weapon since it's a scout rifle and it's Firefly perk. Tell me what you think!

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            • Bump

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            • Weapon: the Einstein Type: fusion rifle Description: Some think he was insane, some think he's a genius Special perk: Faster than the rest: when a de-buff is active, you're intellect, strength, and discipline are increased First perk: accelerated coils, faster charge time The genius man thought about the future, so he created a steampunk rifle go the people of the future, only to be buried in the ground.

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            • Suros RE-DMR Exotic sniper rifle (Black shell with faint white dragon) Exotic quality: Ranger scopes This sniper rifle uses scout rifle scopes and starts with a 2x zoom (instead of 4x). Selectable exotic perk: Tainted sight: Reduced headshot critical damage, but have HUD aiming point Redeemer: Lens flare removed

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            • Sidearm: Dioskouri Flavor text: "These two brothers, united by blood. But soon they'll be uniting over your enemies'." -Cayde-6 Forst column: Aggresive/CQB/Smart Drift Perk 1: Hip fire Second columns: Flared magwell/Hammer forged/Smallbore [b]Exotic perk:[/b] Gemini Removes the ability for the gun to scope in, adds a second gun which fires with L2 or LT. Reloding reloads both guns at the same time for equal reload time. Also adds the spray and play perk. Dioskouri is how the brothers Castor and Pollux are referred to when they are together and Gemini is their name in the constellations. The guns would be black with twinkling stars. Kind of like the king's fall ghost.

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