This is strictly in regards to pvp. Rather than nerfing the other classes melees, what would you guys/gals think about buffing the throwing knife in pvp. As of right now, getting a head-shot does not insta kill. In my experience, I have been one shot by the other classes melees. While making it a one shot kill would maybe seem overpowered, I would propose that it slightly immobilize/slow the target to help balance. If this seems to overpowered, it could only slow/immobilize when it is a head-shot. Suggestions?
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I think it's just fine as is (as a guy who lives and dies on his throwing knives). The other melees get an insta-kill, but they offer no range (and no critical hit bonus, though when it's a OHK, no need to bother). The Throwing Knife can finish off enemies at a further range at the price of it not scoring an insta-kill on a fully shielded opponent. Timing a Throwing Knife just right and scoring a headshot on a far off enemy can win you a losing battle, or at least make it a post-mortem one-for-one. Throw in the Gambler's Dagger and Juggler's Knife perks and you can really cash in on some Throwing Knife kills (had a few double "Stick Around"s lately, with another knife still in the hole). It's a powerful weapon that can get a lot more use if used perfectly (or just off perfection, if you're rocking a spare knife) than other melees.