JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Sunday_lav: 11/17/2014 11:50:40 PM
0

Raid and its bugs (Atheon phase)

I'm really tired of the raid's bugs. Everyone is aware of them, everyone speaks about them, but Bungie spends time drawing some new icons instead of fixing. The update is great. Besides all the work done and good stuff like 10 bounty slots, it's a sign of Bungie been keeping this game alive. But not a single fix had come to the raid, especially to the Atheon phase. There are some things: 1) The most frequent and annoying, the Minotaur healing himself on a melee attack. 2) Only 2 players being teleported. 3) Detain shields being casted on the teleported players. 4) Atheon's AoE blasts from his shots randomly piercing the relic's shield. 5) Two supplicants, one jumping on another and then blowing up the guy on a pillar (not a bug maybe, still annoying). 6) Time's Vengeance simply not starting after all the oracles were killed. 7) Portal randomly glitching and not allowing one of the teleported to come out of it. Those seven (or have I missed something?) sound like a minor disturbing (except of Time's Vengeance thing), but on hard each of that is a potential wipe. Those seven are also not so frequent, but am so mad coz during my last run me and my team have collected them all, just like pokemons. And not even once! TL;DR - raid need some bug fixes, those bugs are driving me mad.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon